Not too long ago, Google rocked the gaming world with a daring introduction of Stadia, a cutting-edge cloud gaming platform that runs on Linux. Well, according to Google, Stadia will revolutionize the way online games are developed, distributed and played.
About Stadia
The fact that the Stadia project is headed by former Sony and Microsoft executive Phil Harrison shows that Google’s not playing around.
While there isn’t much information about the business model behind Stadia, we can confirm that this platform is the first of its kind, making Google the first tech company to offer cloud gaming.
This doesn’t mean that Google will start building gaming consoles however, as the tech giant is looking to completely transform the gaming industry as a whole. Instead, Stadia will allow gamers to stream their favorite apps and games through live-streaming technology and integrate the platform with YouTube as well.
This will significantly affect the way in which developers build games and opens new possibilities with regards to multiplayer experiences.
The platform will allow for collaboration between game developers, distributors and players in ways that weren’t possible before.
With that said, Stadia is not completely hardware independent because it requires a Chromecast Ultra device to connect with a TV set, as well as the custom-built controller.
This solid gamepad gives the user access to cloud-based Google Assistant, and mind-blowing crossover abilities from YouTube to online gaming where players can literally select games based on recommendations they get from YouTube.
Those who’ve experienced Stadia say that the app is super easy to set up and use on a regular smart phone device, while the controller allows the user to communicate directly to the data center through a WiFi network.
Thanks to these and other features, Stadia makes it so much easier to play games and apps online, while reducing latency and improving player performance as well.
Possible Challenges and Solutions to Stadia
The only possible downside that we see with cloud gaming platforms like Stadia is the fact that they’ll significantly limit the amount of games that players can enjoy on the platform, especially in the beginning.
Keep in mind that a majority of the games and apps available right now don’t have cloud support so it’s going to be a mission to find great games in a wide variety when playing through Stadia.
However, Google has already devised methods to overcome this issue through open-source formats and game engine integrations. Besides, a lot of consoles and platforms use Linux already and there are plenty of available tools that developers can use to upgrade their systems.
Games that feature Vulkan graphics API will find it easier to make the shift to Stadia because the platform already embraces Unity and Unreal development environments.
Another potential challenge that faces cloud gaming is that of reduced game longevity and preservation. The question is what will become of games built according to the current technology when the service it’s based on gets shut down or upgraded?
Since games will no longer be saved on hard drives and discs, it’s possible to conceive a world where vintage games will simply get “phased out.”
Of course, it can be argued that platforms like Google Photos clearly demonstrate the service’s ability to retain data for long periods of time.
Instead of limiting game ownership cloud storage could allow for safer and more streamlined data preservation methods.
It doesn’t end there however, as critics have pointed out another hurdle in the application of cloud technology in the gaming industry data caps and broadband accessibility.
Most service providers are already limiting their customers through throttling and broadband data caps that prevent players from fully enjoying the online gaming experience.
Currently, internet speeds barely reach the 25–30 Mbps minimum, and streaming 4K and 1080p HD quality content is known to eat through bandwidth like termites on hardwood.
Perhaps Google will find a way to get ISPs to lift data caps or harness the power of 5G technology to overcome this problem.
Besides which, Google’s data centers are far advanced after 20 years of dedicated innovation in their networking fabric.
Conclusion
Google named its cloud gaming platform Stadia because just like a virtual stadium, it offers a virtual stadium in which to play all types of different games.
The only requirement to access it is the Google Chrome browser, and you’ll be able to play games on your PC, laptop, tablet, smart phone or TV set.
In a nutshell, it’s the future of gaming delivered to the palm of your hand, and online casino industry news websites like gamblingmetropolis.com will be among the first to offer an immersive, cutting-edge cloud gaming experience to players of all experience levels.
***In cooperation with gamblingmetropolis.com***
More by Guest Author:
Tags: Gamer, Gamers, Gaming, Google, Google Stadia, Tech, Video games