It hasn’t been too long since the Internet became a part of our daily lives. Because it is considered, for many of us, a small treasure confined to the strategic points of each city: the place where entry cards enter the online area is a handful of coins.
At that time the Internet seemed to have a beginning and an end, limited by four walls of an internet cafe.
Cyber seems to come in response to a growing community that demands to be connected when the Internet still doesn’t knock on the doors of their homes. Several lines of computers waiting to be rented, minutes or hours. To speak or communicate, to be contacted. Or to play.
Many will remember the long evening of Counter Strike in their trusted virtual world, accompanied by players and players who took their first steps in this online video game.
To share experiences with people who are far away or with friends for life. There are several cyber companies that are also included in their team consoles and closed game catalogs, most of which are cooperative or competitive.
FIFA and Call of Duty appear on many of their screens, catching the attention of the players who want to rent, even for a few minutes, sharing interactions. Social factors are there, but what is cyber selling is the Internet and the technical equipment needed.
The social factors in question are almost the same as what traveling sites like https://www.touristsecrets.com/ consider in their audience to visit somewhere.
And then, the network flooded most of the houses like a real tsunami. Online is to serve each one, without limited spatial limits. Cyber remains, reduced to a group of local survivors who still survive here and there.
But we cannot forget that change does not have to be, far from it, dangerous. Change can trigger a big transformation instead of a sudden end. At present it is very difficult to find space for cyber a few years ago, but not so much for the metamorphosis produced.
A new way to understand electronic leisure that is more social, which shares certain characteristics with its predecessor but it changes itself and adapts to the new age, distancing itself. We talked about the game bar.
A meeting center for players who expand their original cyber perspective
Not only do you go for connections and equipment, but also for comfortable, permissible socialization with other community members, for attractive hoteliers who are embedded in the bar business and for the growing influence of electronic sports, both in their practice and in their retransmission .
The game bar enlarges the social branches the most from the game and sells meeting points so that everyone who has the same hobby can meet each other, interact face to face and drink or play with each other.
The game bar focuses on restoration while high-performance centers are more like cyber 2.0, where real income is in equipment leasing.
We can understand that a high-performance center is intended, in large part, on a group of players who want to increase their level or their skills in eSport through high-quality technical teams, while the game bar is more focused on restaurants and audiences who want to get along with other players.
The two successors to cyberspace are complementary, with similarities that can cover them in the same sector but with sufficient differences to mark the thin line between them.
***Sponsored by touristsecrets***
Jonas “O.J” Ek
The Gaming Ground
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