I (Robin Ek, TGG) still remember that one day when I and a friend picked up the huge “Command & Conquer” PC box back in 1995. Because during that day we had visited a rather big computer and Gaming event in Stockholm (I recall that I bought a computer mouse and “Kingdom O’ Magic” on site). Furthermore, we were already super excited over C&C before we even played the game. You see, both me and my friend loved RTS games a whole lot (and we still do). So when we heard that the makers behind “Dune 2” (Westwood Studios) had released “C&C” in Sweden, we just couldn’t resist picking the game up (I have a slight memory of us splitting the cost for the game between us, but I could be wrong). The rest is as they say, history.
In my case, I became a C&C fan for life. So much so that I’ve bought every C&C title that has ever been released. Even so, Westwood Studios will always be number one in my Gamer heart. Because, in my opinion, the C&C series just went down hill once Westwood Studios closed down for good back in 2003 (the C&C soul died that day, and nothing has been the same since then). I know that not everyone may agree with me now, but I feel like “Command & Conquer: Generals” was the last truly good C&C title (keep in mind that C&C Generals was released back in 2003). I mean, “Command & Conquer 4: Tiberian Twilight” was anything but a good game, and there are very few really excellent C&C games between C&C Generals and C&C4…(“Command & Conquer 3: Tiberium Wars” is alright, but the game didn’t exactly rock my world).
So now that I look back on the old C&C days (Westwood) Vs the later C&C games (EA), then it’s no doubt in my mind that the old-school C&C days were the peak of the series, and the downfall would be everything past the Westwood days. That’s also why I felt like GVMERS “The rise and fall of Command & Conquer” video was on point (you can watch the video down below):
“Among games that have defined the Real-Time Strategy genre, Command & Conquer is seen as one of the most influential titles. The C&C franchise, along with Warcraft and Starcraft, shaped the identity of RTS games during the ’90s and would influence the designs of countless similar strategy titles in later years. Even though the franchise ended with a whimper instead of a bang, it managed to create an indelible impact on the history of videogames. Join us as we take a look at the rise and fall of Command & Conquer.” – GVMERS
And don’t get me wrong now, the video is great and everything, but I’m still having a hard time cooping with the fact that C&C went from being the king of RTS, to being nothing more than a shadow of its former epic self in just a couple of years…Nevertheless, I will always remember all the great times I had with the old-school C&C games (yes, I still own the big PC box editions of those games). So I’m going to treasure those memories for as long as I live.
And with that said, what’s your take on this matter? And do you have any C&C memories to share with us? Let us know your thoughts in the comment section down below!
Robin “V-Act” Ek
Editor in chief
The Gaming Ground
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