***THIS CONTEST IS OVER!***

I don´t know about you guys and girls, but I really love the zombie genre. And I´ve been watching a lot of zombie TV-series (in my case, “The Walking Dead” and “Fear of the walking dead”) as of lately. I have also played a lot of “Left 4 Dead 2”. Anyhow, since we know that there are quite a lot of zombie fans out there. We thought that it would be a good idea to throw a Steam giveaway for Maya Gameworks top-down zombie shooter “Zombie Hunter, Inc” (you can buy the game via steam for 9,99 Euros). Well, done and said, because we´re giving away four Steam keys for “Zombie Hunter, inc”!

zombie hunter inc

It´s time to take care of some zombie hordes again.

Anyhow, this is what you need to do in order to participate in our “Zombie Hunter, inc” giveaway contest:

1. Comment WHY you should win a Steam key for “Zombie Hunter, inc”

2. Like us on Facebook (This is NOT a mandatory choice to join the giveaway. IT’S OPTIONAL).

We will then pick four random winners from the comment section on the 30th of January, so best of luck people!

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You can also donate to our cause via Paypal. Thank you in advance!

One last thing, if you want to stay up to date with news and giveaways such as this. Then follow us on FacebookTwitter and G+, and don’t forget to show some love to our generous sponsor Maya Gameworks, by following them on Facebook and Twitter.

***And the winners are?***
Zombie Review
cubr cubrman
Rudi
Bengie R

About Zombie Hunter:
Zombie Hunter, Inc.’s Early Access release focuses on the game’s multiplayer Survival mode.

Unlike traditional zombie horde modes where players buy weapons and ammo between waves, groups of up to four players choose the perfect loadout at the start of every seven-minute round. Players may only equip their weapons after earning enough from zombie kills to purchase them. Coordinating with friends is essential: Individual weapons have different stats and may only be effective against specific zombie types.

With Zombie Hunter, Inc.’s unique firing system, players need top-notch reflexes and the ability to properly handle each weapon in order to succeed. Scoring the perfect kill is critical; aiming for the head may sound as simple as lining up your weapon with the enemy’s non-functioning brain — but imagine doing it with hundreds of screaming zombies rushing in?

In Zombie Hunter, Inc.’s single-player mode (in development), the player will take on the role of a newbie zombie hunter-for-hire who rescues stranded survivors — for a reasonable fee, of course.

Every survivor will have a direct impact on the game’s evolving storyline. Some will have useful skills, and others might know the location of special weapons — which means that the player’s choices will have a lasting impact on each playthrough. A “taste” of the campaign mode is included in the first Early Access build of the game.

DEVELOPER QUOTE
Mykhaylo Kotys (Founder & CEO, Maya Gameworks):

“Zombie Hunter, Inc. is one of the few top-down shooters that challenges players to get to know the weapons as well as the characters themselves. Knowing each weapon intimately is just as (if not more) important than being able to nail the perfect headshot. The firing system gives Zombie Hunter, Inc. a very distinct personality and helps the game deliver a lasting zombie-killing adrenaline rush again and again.”

KEY FEATURES
– Top-down shooter with custom firing mechanics that allows players to aim for the head.
– Challenging survival mode, where players must protect survivors from hordes of zombies while gradually upgrading their gear.
– 10 zombie types, each with their own strengths and weaknesses.
– Huge variety of guns and gadgets, including secondary weapons and accessories.
– Engaging campaign mode with a large city full of zombies to kill, guns to fire, secrets to discover, loot to trade, and survivors to save. [IN DEVELOPMENT]

PRICING & AVAILABILITY
Zombie Hunter, Inc. is now available through Steam Early Access on Windows PCs for just $9.99

tgg author avatar robin ek
Robin “V-Act” Ek
The Gaming Ground
Twitter: @TheGamingGround

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