The Mmo genre has been around for a very long time now (since the mid 80s). And nowadays there´s mmo games everywhere. But how many of them are new thinking?
Revolutionary and pushing the boundaries for the Mmo genre? Probably not that many.
But that´s exactly what the French studio Novaquark are trying to do with their sandbox Sci-fi Mmorpg game “Dual Universe” (which uses the Unreal engine 4).
In fact, Novaquark hopes that Dual Universe (which takes place in a voxel-based universe) will take the Mmo genre to the next level (Mmo 2.0).
It´s hard to say anything on that matter at the moment. Because there´s no gameplay video, trailer or such for Dual Universe at this time. And the alpha won´t be released until next year sometime. I do like the concept pictures for the game though.
So i can´t wait to see more from Dual Universe!
Features
Features marked with the α symbol should be available for the alpha release in 2015. Other features may or may not be ready.
– (a) Procedurally generated planets in a gigantic single-shard universe: no instance, no artifical boundaris, one universe for all.
– (a) Unreal Engine 4, with support for Oculus Rift.
– (a) Possibility to mine, and build static or dynamic constructions like houses, castles, ships, space stations or vehicle that can be controlled by one or many of players (like ship crew)
– Combat on ground and via weaponized constructs.
– Advanced scripting capabilities (LUA) for constructs: script your AI or fancy control system
– Emerging economy: possibility to create market places, sell & buy resources or items.
– Emerging organizations and political systems allowing players to gather into nations or empires with their own rules on property, taxes, security or laws.
– Contract-based player driven missions.
– Skill-based progression: no class or predefined profession. Skill train also when offline.
Robin “V-Act” Ek
The Gaming Ground
More by Robin Ek:
Tags: Dual universe, Indie games, Mmo, Multi-planet world, Novaquark, Universe