I got some good news to share with all you puzzle and platformer fans out there, because I was just informed by Studio Stobie (Lukas Stobie) that they have launched a Kickstarter campaign and a playable demo for their puzzle platformer “Rising Dusk” (imo, the game made me think about a mix of “Pocky and Rocky“, “Cave story” and “Lemmings”):
“Enter the world of Rising Dusk, a land permanently in the hours of twilight, inhabited by an assortment of ghouls, where the only way out may be to avoid every coin. Each night as the sun begins to set, and the shadows of the night creep over the land, a mysterious realm emerges. This is the world of the Yokai: the ghosts, ghouls and demons that rise in the dusk and play through the night. Tamako, a young girl, finds herself trapped in this realm. Now she must make her way to the top of the mountain to find her way home.
Lukas Stobie (Studio Stobie) is a Melbourne artist and game designer based in Tokyo. As a pixel artist he has worked on several indie games including SWD Tech’s game Pixel Noir. Rising Dusk is his first solo developed game project and has been in development for the past 2 years, and the Kickstarter for Rising Dusk is happening now until August 31st!” – Studio Stobie
That’s great news for those who like games of this kind with no doubt. However, I should point out that “Rising Dusk” needs to raise 7,500 AUD in-order to become a reality (“Rising Dusk” has managed to collect 600 AUD so far, with 26 days left to go on its Kickstarter campaign). However, I have a feeling that “Rising Dusk”will be funded on time, as the game looks freaking awesome so far. That’s also why I wish Studio Stobie the best of luck on Kickstarter =)
And in case you wonder what kind of features “Rising Dusk” will offer on release, well, these are the said launch features so far:
– A world based around Japanese folklore. Travel across a dusk-filled Japan inhabited by Yokai, mysterious ghost, ghouls and goblins that come out at night.
– A unique mechanic that will having you battling every instinct to get everything. There’s a multitude of collectables, but can you resist collecting them all?
– Devious puzzles that require exploration and planning. Never have you had to consider so hard whether to pick up a coin or not.
– A nostalgic presentation with visuals and audio inspired by 16-bit classics such as Donkey Kong Country 2 and Yoshi’s Island.
– Releasing for PC & MAC early 2018.
Robin “V-Act” Ek
Editor in chief
The Gaming Ground
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