It’s been about two weeks since Tristan Dahl launched a Kickstarter campaign for his language-learning game “Lingotopia” (the game is said to launch for Windows, MAC and Linux in February this year). Well, quite a lot of things have happened during that time. For starter, I just found out that “Lingotopia” is very close to being fully funded on Kickstarter (there’s about 1% missing from 10,000 Euros Kickstarter goal):
“Dear Backers, Lingotopia is 99% funded and with your help we can reach our goal today!” – Tristan Dahl, via Kickstarter
“Lingotopia is a language learning game about being lost in a city where you don’t speak the language.It will be released on PC/Mac/Linux in the second half of 2018 (if I meet the funding goal). In Lingotopia you play a little girl shipwrecked on the shores of a strange island. In order to get back home you’ll need to explore the island and talk to its inhabitants. Sadly, no one speaks your language! You’ll have to learn words one at a time to decipher what these strange creatures are saying.” – Tristan Dahl
And funny enough, while I was writing this post; I noticed that “Lingotopia” had managed to reach its 10,000 Euros goal on Kickstarter. However, I’m not sure if it’s a bug or not, because I’ve seen the sum jump between 9,900 Euros and +10K Euros for the last hour or so. Anyways, I think it’s safe to say that “Lingotopia” is going to be fully funded since there is 16 days left on the Kickstarter clock. Especially since the game seems to jump between 100% and 99% funded at the moment.
Other than that, I also found out that on the 19th of January Dahl announced the first tretch goal for “Lingotopia”, and that would be the announcement of Mod support:
“Dear Backers,as we’re slowly, but surely nearing the 100% mark I thought I’d share the first stretch goal with you. It is something I am very, very excited about!
If this Kickstarter reaches €20 000, mod support will be added to the game!
If this goal is reached, mod support will be added to the game. Users will be able to add their own dioramas, or even entire cities to the game. You’ll then conceivably be able to learn any word in any language. This will work with an easy to use interface that makes the sky the limit!
Create your own dioramas or cities by playing buildings and other objects in a simple editor
User either existing models or import your own 3d models
Create new objects you can click on to learn the word for them
Write new dialogue and translations
The mod features will be added to the game for free a few months after the game’s release. If you want to help me reach this goal then you can spread the word on twitter, or Facebook. Thanks so much! I hope you find this stretch goal as exciting as I do!” – Tristan Dahl, via Kickstarter
Great news indeed, but what does “Lingotopia” has to offer in terms of feautres then? Well, these are some of the said launch features for the game:
– Explore a strange city full of weird and wonderful sights
-Learn one of over 20 languages (Basque, Bengali, Chinese, Croatian, Czech, Danish, Dutch, Esperanto, Estonian, Finnish, French, German, Greek, Hindi, Hungarian, Icelandic, Indonesian, Italian, Japanese, Latvian, Lithuanian, Norwegian, Portuguese, Romanian, Russian, Slovak, Spanish, Swedish or Turkish)
-German speakers can also learn English!
So if you like the sound of that, then you might want to give the “Lingotopia” demo a try =) (the demo is out for Windows, MAC and Linux) And “if” you’re still not quite sure whether or not “Lingotopia” is your cup of tea or not, then you could watch the latest video of the game further down the page.
And with that said, what’s your take on “Lingotopia” so far? Let us know your thoughts in the comment section down below!
Robin “V-Act” Ek
Editor in chief
The Gaming Ground
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