As some of you might remember, I have written quite a few posts about Talegames upcoming 2D 16-bit metroidvania ARPG “Faeland” (not to mention our recent PC preview post for “Faeland”). Well, guess what? We were just informed by Talegames that “Faeland” has been fully funded on Kickstarter in less than one week! (the Kickstarter goal was set to 29,000 USD, and so far “Faeland” has collected over 33,000 USD):

“Dear Faelanders!!!!

We have such incredible news to share with you!!! As some of you already know Faeland’s campaign has been 100% funded, and in one week!!!!! WOW!!! This has only been possible because of your constant support and love, and help spreading the word about this projecte we all love, which has also given us the fortune to bring all of us together!!! Words are not enough to express our gratitude. Let’s take a moment to celebrate and congratulate everyone that has taken a part in this campaign!

Today, this also brings us to a very exciting moment we all have been looking forward to: the Stretch Goals, which if reached, will allow us to make Faeland even better! We have plenty of features on this list that will complete and improve it in many ways, starting with the Character Creator, one of our favorite features to add to the game, which requires a good amount of implementation and new assets.

We will also be aiming for adding the option of a Female Hero through the Character Creator. This is a separate Stretch Goal because she needs to be drawn entirely from scratch, including all her animations and outfits.

We will want to tackle the NEW Game + a feature requested by backers many times to add a great replayability value to Faeland. We will aboard this through creating different paths in the Metroidvania world, forcing the player to face more challenging enemies since the beginning, and interchanging the locations of equipable items, abilities, etc. making it a rewarding new experience!!

Also among the Stretch Goals, we have what we all want most: Console Porting! As we have mentioned previously, we will need to team up with an experienced porting partner to work on the console versions while Faeland is in development. This goal is placed near the top of the list because it’s a costly process. However, we hope that with your support we can make it happen!

On another note, as per many requests we received, we have just added a New Reward Tier The Treasurer that gives you access to all the digital rewars, plus a 2nd copy of the game and goes for pledges of $45 or more!

Our gratitude and excitement is beyond words!!! It has been such an inspiring experience since we started the campaign last Tuesday. Having reached our funding goal will now allow us to focus on Faleand’s development full time and on building it the way we want it to be!!”The Faeland’s team

faeland boss fight

Thanks to all the awesome people who backed “Faeland” on Kickstarter, I now get a chance to play the rest of the game (which I, and others should be able to do sometime in December next year).

That’s right, “Faeland” is now fully funded =) So that means that the game will launch to PC in December next year (a PS4, Xbox One and Nintendo Switch release might follow as well, but that would depend on how much money “Faeland” manages to collect via Kickstarter). So with that said, I send tons of congratulations to everyone at Talegames, and I wish them the best of luck with everything in the future.

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Robin “V-Act” Ek
Editor in chief
The Gaming Ground
Twitter: @TheGamingGround

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