***Update 1 – 2017-10-14 – 23:00 CEST***
It’s been almost two months since I originally published this post about “LawBreakers”, and as you might already know, quite a lot of things have happened since then. For starter, the word on the street is that “Lawbreakers” “might” go down the free-to-play route, and that alone has been a rather loaded subject. So I wasn’t all that surprised when a reader sent us the following information via e-mail just now:
“Hi guys. I would just like to give you a tip, that the same dev you wrote about, just posted an even saltier comment.., where he basically blames the community for ruining the business, because they are not buying Lawbreakers, which currently has about 100 players during peak hours. it’s a real funny posts, he claims that we all vote for an industry without interesting characters, exciting game mods, nice graphics, because we opt not to buy Lawbreakers. read more about it.” – Psyk Dag
So what exactly is Dag talking about then? Long story short, do you remember that salty comment that BKP_NathanWulf (he or she is said to be a “LawBreakers” dev) dropped on Steam back in August? Well, guess what? BKP_NathanWulf is back again with a new comment about “LawBreakers”, and the comment was triggered due to what Weilan said on Steam:
“I don’t own the game, but I don’t want it to go F2P, because even then I won’t play it. I’m just here to laugh my аss off. ” – Weilan, a Steam user
So in response to Weilan’s comment, BKP_NathanWulf said this:
“I make games because I like to entertain people. I like to see people laugh and get excited. I suppose it’s good that you’re entertained, but it would be even more awesome if you were entertained by the years of hard work I put into this game.
I’ve worked on a lot of games (Ex: Ghost Recon and Far Cry series), and this has been, by far, the most fun game for me to play. I would love for others to join into the fun as well. It really is an amazing experience once you get the hang of it. Sure, I get that fast-paced shooters might not be some people’s thing, and I get that it has a bit of a learning curve, and some people give up before it really clicks with them. I even get that people dismiss it as being too similar to other games when it’s not at all like them.
What I don’t get is why people gleefully hope to see the game fail. Boss Key devs are gamers like you. We work hard out of passion, sometimes coming into the office on weekends or working past midnight, just because we want to make the game that much more awesome (for us AND you). Then people like you come along and effectively say that, no matter what, you won’t play the game. You just want to watch it crash and burn. Why? Because of some trivial detail that has absolutely no relevance to gameplay whatsoever?
Another thing to keep in mind is that games you buy and play are effectively a vote in the gaming industry. When you actively choose to NOT buy and play LawBreakers, this may be the vote you’re casting:
– I don’t want to see any more fast paced shooters that require a lot of skill.
– I don’t want games to have innovative movement mechanics.
– I don’t want new game modes.
– I don’t want studios to release early alphas and betas and shape the final game based on community feedback.
– I don’t care if games have high performance dedicated servers.
– I don’t care about high fidelity, detailed graphics at high framerates.
– I want simple characters without much depth of mastery.
– I want characters that are common tropes instead of something completely new.
– I’d rather have rehashes of the same old gameplay with minor, low-risk changes than something fresh and new.
– I want to play more casual games that have mass market appeal.
– I don’t care about solid networking and hit registration that prevents blatant cheats and exploits.
– I’d rather publishers use “sleezy” tactics like pay to win than just offer a game at an extremely reasonable price.
So, in short, in hoping for the demise of LawBreakers, you may well be hoping for the entire demise of the very genre that you love. At the end of the day, games are expensive to make, and the funding has to come from somewhere. Developers need food and shelter like any other human, and the servers don’t pay for themselves. $30 is a pretty darned modest price for all that went into this game. Maybe help the shooter market grow and thrive instead of focusing on issues that don’t really matter. Or don’t. I’m not here to dictate your life. :)” – BKP_NathanWulf, said game developer for LawBreakers
Well, you can make what you want out of that comment by BKP_NathanWulf, but I think it’s quite obvious that the team behind “LawBreakers” is rather frustrated about the fact that their game is having very few active players at the moment (thus comments of the likes of BKP_NathanWulf). Nevertheless, I just heard that Gamespot published an interview with Cliff Bleszinski about the matter (which they did today), and funny enough. The interview is called “Cliff Bleszinski On Saving LawBreakers“. So you might want to check that interview out, and just for the record. I never hoped or wished for the death of “LawBreakers”, as I got nothing against that game whatsoever.
I am not the kind of person that finds great joy in other people’s misfortunes, failures or downfalls. However, I think it’s perfectly fine to critique someone that’s acting rather salty due to bad performance is sales or whatever. I mean, I’ve had my ups and downs, but I don’t take that out on others. Anyways, I think you get the idea. So let’s jump into the topic at hand here shall we? As I was saying, just now I noticed that a said “LawBreakers” (it’s a FPS game for PS4 and PC, and the game launched on the 8th of August this year) developer got really salty on Steam just because a Gamer asked the following question:
“Should I play overwatch or lawbreakers? Probably going to play overwatch since it looks better and this game has a pretty abysmal population count. Probably going to be dead in a month or two.” – JUSTICE
Well, that wasn’t a mean, evil or stupid question right? At least I don’t think so, as the person in question only stated his or her opinion (in this case, that opinion seems to be very close to the truth). Nevertheless, that question made BKP_NathanWulf (a supposed developer for “LawBreakers”) rather darn salty:
“If you like slow movement, being unable to kill enemies because they’re invulnerable or shielded, getting stunned, pinned, locked in place, 1-shot, and losing the game because somebody pressed a button that instantly kills your whole team, play Overwatch.If you like playing a shooter with a bunch of unique types of movement and some powerful but not game-breaking abilities where every role has a chance at killing every other with some various situational advantages to fit different play styles, play LawBreakers.” – BKP_NathanWulf
I honestly wouldn’t have commented on that post if I worked for “LawBreakers”, because comments like that is just going to make it even worse for everyone at the “LawBreakers” camp (for all I know, that salty comment could have been published by Cliff Bleszinski himself, the Director of the game…). So in my opinion, it’s better to put all your energy and focus into your game instead of wasting times on publishing salty comments on the Internet. As for the faith of “LawBreakers”, only time will tell if the game will end up like “Battleborn” did (“Overwatch” slayed “Battleborn”).
And with that said, what’s your take on this matter? Let us know your thoughts in the comment section down below!
This is a personal opinion of the writer, and it doesn’t necessarily represent the other writers (nor The Gaming Ground´s) opinions.
Robin “V-Act” Ek
Editor in chief
The Gaming Ground
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