16 January 2020 (London, UK)… Branching Narrative announced the release date for “Deathtrap Dungeon: The Interactive Video Adventure“, its new take on the classic Fighting Fantasy gamebook by Ian Livingstone.
The game showcases the company’s new Interactive Fiction engine and stars British actor Eddie Marsan (Ray Donovan, The Gentlemen, Deadpool 2), who acts as narrator and guide in this high-quality interactive video production that faithfully recreates the beloved fantasy book.
Deathtrap Dungeon, arguably the most popular book in the Fighting Fantasy series, was originally released in 1984 and challenges the player to survive the Trial of Champions that takes place in the labyrinth of Fang, full of fiendish traps and deadly creatures set by the devious Baron Sukumvit.
Branching Narrative’s Deathtrap Dungeon: The Interactive Video Adventure is delivered as a high quality video stream with Eddie Marsan prompting the player to make choices and direct the flow, offering enhanced gameplay over other recent high-profile ‘interactive movie’ offerings, fully utilising the mechanics from the classic Fighting Fantasy book.
Deathtrap Dungeon: The Interactive Video Adventure is due for release on PC and Mac on 21 January 2020, with mobile and other formats to follow later this year.
About Fighting Fantasy
Fighting Fantasy is a series of ground-breaking and best-selling gamebooks created by Steve Jackson and Ian Livingstone which began with the publication of The Warlock of Firetop Mountain in 1982.
Blending branching narrative storytelling and a dice-based role-playing system, the series has sold over 20 million copies worldwide. The books are currently published by Scholastic UK who have reissued the classic titles as well as commissioning new titles including Ian Livingstone’s new book Assassins of Allansia being published in September 2019.
About Branching Narrative
Formed in 2019 by Games Industry veterans Mark Ripley and Matt Spall, Branching Narrative is a brand new business concentrating on building interactive experiences around branching video.
Working with both existing and new authors the company will develop and release a slate of titles not only for entertainment, but is also considering potential uses for the engine in education, medicine and training.
Jonas “O.J” Ek
The Gaming Ground
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