John Warner, creative director of Over The Moon has launched the second episode in their series of Developer Insight videos, analyzing well crafted concepts from titles the developer admires. This time Warner focuses his attention on The Legend of Zelda: Breath of the Wild, and how it contextualises player motivation into every aspect of its systems.
From fighting, to exploration, to fishing, each action the player does is bringing them one step closer to defeating Calamity Ganon. Warner explains how he’s applied these lessons towards The Fall Part 2: Unbound, due to launch February 13th on PC, Mac, Linux, PlayStation 4, Xbox One and Nintendo Switch.
Check out the The Legend of Zelda: Breath of the Wild Developer Insight Video: https://www.youtube.com/watch?v=DZAEI_J0epI
About Over The Moon
Over The Moon was founded in 2013, to create games with rich, compelling worlds that blend gameplay and narrative, to push our understanding of video games as a medium. This was made possible when, in October of 2013, Industry veteran John Warner completed a successful Kickstarter campaign for Over The Moon’s first game, The Fall, which reached 224% of its funding goal. The Fall released on PC, Mac, Linux, PlayStation 4, Wii U and Xbox One to critical acclaim, winning Best Story from Giant Bomb in 2014. Their next project, The Fall Part 2: Unbound, launches February 13th, 2018 for PC, Mac, Linux, PlayStation 4, Xbox One and Nintendo Switch.
Jonas “O.J” Ek
The Gaming Ground
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