Montreal, May 11, 2022.
The Montreal-based (Canada) indie games developer Braintonik GameStudios are today very happy and proud to announce that they have just launched a Kickstarter campaign (the goal is to get 10,000 USD) for their gorgeous action-adventure game “Spheriums” (the early access version of “Spheriums” is already available for PC via Steam, and the full version of the game is coming to PC and consoles this Summer).
“Spheriums” is an action-adventure game that blends a series of six dazzling crafted worlds with unique fighting mechanics for exhilarating and challenging combats. Discover the Elders’ secrets in order to save your civilization from extinction. Explore, find secrets, unlock weapons, solve puzzles, upgrade your skills, and encounter over 50 unique creatures during your journey.
A series of contrasting worlds conceived with an emotional palette of colors to entice the player to explore and enjoy the stunning visual atmosphere of the game.
A fighting mechanism that focuses on choosing the right weapons based on the enemy’s vulnerability. A challenging experience as the game and player progresses.
An accessible game that is fun to play for the whole family, as the main concepts are easy to catch. There are some puzzle elements to solve, and the game reveals strange alien creatures and fauna that resemble nothing you have ever seen!
An ‘early access’ version of Spheriums is already available on Steam, and the final release of the PC, Xbox Series S/X version is planned for the late summer of 2022.
Braintonik GameStudios is a small Indie studio of 2 people working for 18 months on this incredible journey of creating Spheriums. Please help us reach our funding goal by visiting our Kickstarter campaign to see what Spheriums is all about.
Founded by Nicolas Michaud and Jean-Pierre Harvey, our independent game development studio is based in the Montreal area. The team is driven by their passion for gaming, artistic creativity, and willingness to produce their first game called Spheriums, developed using the Unreal Engine.
Jonas “O.J” Ek
The Gaming Ground
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