Arcade Spirits, an Alternate Future Romantic Comedy Visual Novel comes to Windows PC, Mac and Linux Early 2019 20XX, a world where neon and arcade reign supreme.

PQube (London, UK) August 8th, 2018 – PQube and Fiction Factory Games are happy to announce that Arcade Spirits, an alternate future romantic comedy visual novel is coming to Windows PC, Mac and Linux in Early 2019 (you can download the demo for “Arcade Spirits” via Steam for Windows, MAC and Linux!).

Set in 20XX, Arcade Spirits follows an alternate timeline where the 1983 video game crash never occurred – after a turbulent work history, you are granted employment at the Funplex, a popular arcade, home to a host of unique personalities and customers. Where will this new found employment take you? Who will you meet along the way? Will you find the romance you’re seeking?

Design your own character from the ground up – pronoun, hairstyle, skin tone, hair color, eye color and more are completely customizable and are reflected throughout the game in both cutscenes and artwork! Work hard and build any relationship you desire with a total of seven romanceable characters! With roleplaying-based choices, you will be able to grow your personality and relationships in any way you desire from friendship, platonic or something more intimate.

The Identity Identifier System, or IRIS, can track your relationship statuses with all characters throughout Arcade Spirits as well as your personality traits, from Quirky, Steady, and Kindly, to Gutsy and Basically. Everything you choose in Arcade Spirits, from your relationships to your personality, your crisis management moments and myriad other decisions will have an effect on the future of your Arcade!

About Fiction Factory Games
A partnership between Stefan Gagne and Aenne Schumann, is dedicated to developing narrative adventure games. Arcade Spirits is their first release. Stefan Gagne has published several novels including City of Angles and anachronauts, and has developed award-winning modules for Neverwinter Nights including Penultima, elegia eternum, and the HeX coda. He also worked on the 7Seas Fishing Game, a successful casual game in Second Life.

Aenne Schumann is a veteran of indie game journalism including press2reset, podcasts, and various panels. She also has worked on the narrative and dialogue writing of Ray’s the Dead and participated in game jams to make The Third Eye(TM), and Space Cat Boyfriend. They are currently working with collaborators including artists Molly Nemecek and Taylor Rose, and musician Greg Mirles.

About PQube
PQube is a publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth, Paris, Bristol and Bawtry. PQube is a licensed publisher for Sony, Microsoft and Nintendo platforms and publishes and distributes games on PlayStation 4, PlayStation Vita, Xbox One, 3DS, iOS, Android, PC and digital download.

PQube has established a track record of success with major franchises including:- BlazBlue, GuiltyGear, WRC, MotoGP, Ride, MXGP, Arcana Heart, Harvest Moon, Senran Kagura and Steins;Gate. PQube also creates and distributes hardware, consoles and technology including Sega MegaDrive, Atari Flashback, BlazeTab and BlazeGear.

PQube also provides a full range of creative, design, web, marketing, PR, development and e-commerce and fulfilment solutions. We thank all our partners and acknowledge all game names, brands and trademarks as properties of their respective owners. www.pqube.co.uk

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Jonas “O.J” Ek
The Gaming Ground
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