SuperSexySoftware & Deck13 team up to bring back true horror with “The Shattering”.

Press release:
Frankfurt, August 12, 2016 – Polish startup studio SuperSexySoftware has teamed up with Deck13 (Lords of the Fallen, The Surge) to release their ambitious debut title, The Shattering. The first person psychological horror adventure will be released in 2018 on PC.

The Shattering is about a fragile mind trying to piece itself together after tragic events. The player explores the mind of a man trapped inside his self-created hell. “You have lots of horror games nowadays but they are more about jumpscares and sadly not so much about what actually scares us.” says Marta Szymanska, Founder of SuperSexySoftware. “We want to change that. Our idea is to confront the player with the hidden fears that lie beneath an idyllic illusion of normalcy, only then one can truly understand the despair of the hero.”

However it is not all about the mind – the psyche influences the body significantly. The character will show realistic body reactions in moments of stress and fear. To celebrate today’s announcement SuperSexySoftware and Deck13 have released five fresh pre-gamescom screenshots showing off the unique style of the game.

The Shattering will be playable as a hands-on demo for members of the press at this year’s gamescom.

About Deck13:
Deck13 Interactive is one of Germany’s leading developers. With more than 60 employees and studios located in Frankfurt and Hamburg, Deck13 Interactive has developed over 20 titles, including major releases such as Lords of the Fallen. With the “Deck13 Games” label the team established a publishing service in 2014 to help independent developers bring their projects to wider audiences. With an experienced team and access to the major console markets Deck13 Games is a growing division with more than 10 published titles in which Deck13 has managed Producing, Localization, QA, PR and Distribution.

About SuperSexySoftware:
From the sunny shores of Northern Poland, SuperSexySoftware prides itself not in following the footsteps of traditional game design, but in looking at all the aspects of what a game can offer in a fun and unorthodox way. We believe that games are not only the best form of entertainment, but that they also give us so many ways to express ourselves. We’re a small team with big dreams and every day that we get to make games is one of those dreams coming true.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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