Melbourne, July 25, 2020 – Jordan Mochi, founder of Catchweight Studio, is honored and pleased to announce the success of the Kickstarter campaign of their WW1-themed pixel-art survival horror game “Conscript“.
The Kickstarter campaign reached 132% of funding and gathered 778 backers for a total of 39.659 AUD (28.180 USD | 24.200 EUR). Conscript is a survival horror game set in WW1 with strong influence from “Resident Evil” and “Silent Hill”.
The demo of Conscript, available throughout the campaign, was praised by fans of the genre for his unique setting, graphic and musical atmosphere, and strong inspiration from classic titles such as Resident Evil and Silent Hill. The campaign was financed in 30 days (out of 37) and 2 Stretch Goals and have been unlocked (Difficulty mode and Infinite Rocket Launcher mode). The campaign finally reached the 132% funding thanks to the support of 778 backers.
Conscript on Steam: bit.ly/Conscript_on_Steam
Join the Community on Discord: discord.com/invite/hVcAgBP
Conscript website and Newsletter: https://www.conscriptgame.com/
Press Kit: https://press.catchweightstudio.com/product/index.html
Visit Conscript project on Kickstarter bit.ly/Conscript_on_Kickstarter
The release of Conscript on PC is set for Q2 2021 with a previous closed beta in January 2021. The raised funding will help to improve different aspects of the game such as localization, programming, and the addition of new Art and musical content. Conscript is looking to be available in Spanish, French, German, Portuguese (Brazilian), Japanese, Russian and Russian languages. JD also declared that new melodic tracks created by New Resident Evil Save Room Music will be added to the game in addition to the current save room theme of the game.
The success of Conscript’s Kickstarter campaign is a true recognition of the work done by Jordan Mochi, a history student, and the game’s sole developer. For the past 3 years and in addition to his studies, Jordan has been developing Conscript on Game Baker’s engine.
The success of his final degree exams and the success of the fundraising campaign allow him to devote himself entirely to the finalization of the game. The Porting of Conscript to consoles is an objective which depends on the reception of the game and possible DLCs on PC.
About Catchweight Studio
Catchweight Studio is a one-man game development studio based in Melbourne, Australia. Currently developing WW1 survival horror game CONSCRIPT. https://www.conscriptgame.com/
About Indie Games Marketer
Yohann Miniere is a PR and Marketing consultant dedicated to indie studios and solo developers http://www.indiegamesmarketer.com
Jonas “O.J” Ek
The Gaming Ground
More by Jonas Ek: