I had quite a pleasant Easter weekend, because besides really good food and some much-needed rest. I did spend a couple of days playing the demo version of Bishop Games upcoming 2D platformer/adventure game “Light Fall” (the full version is said to launch sometime in April for PC), and good thing that!
You see, while I was playing the demo of “Light Fall” I couldn’t help to notice that the game is like a mix of “Limbo” (the main character and the world around him is pretty Limbo-Like), “Rayman” (the old-school platform aspect of the game), “Heart of Darkness” (all the deadly traps and “things” that try to kill you), “Oddworld: Abe’s Oddysee” (the dark humor and the rather sad look of the world) “Sonic the Hedgehog” (you can run really fast if you want to) and “Portal” (the cube-like platforms which you can create out of thin air).
Even so, “Light Fall” still has its own unique features and twist going for it (such as the game’s plot, or the puzzle-solving moments where you use your cube-like object as platform or as a way to block lasers from hurting you). So it does really stand out for the crowd. I also found a liking to the main character since I truly wanted to know his story, and what his all about (when you start playing “Light Fall”, you know absolutely nothing about the game’s main character, or the world around him).
Especially since the main character doesn’t speak (at least not to my knowledge, because I don’t recall him ever saying a single word throughout my gameplay video of “Light Fall”). In other words, I got motivated to keep on playing the game as I wanted to find out what has happened to both the main character and the world of Numbra (that’s the world where “Light Fall” takes place, and it’s a rather big and open world as well, and you can explore it as you wish).
You know, now that I think about it. You actually get thrown into the world of Numbra like a new-born child of sorts, because you don’t know who you are, you can’t speak, and you have to figure everything out as you go (all while you’re trying to survive in a very deadly and dark world). Luckily enough for you and me though, you got a very wise and smart side-kick by your side in the shape of Stryx the owl.
And why is that? (so you might wonder) It’s because Stryx is like the Yoda of “Light Fall”. My point would be that his a teacher and mentor of sorts for the player. So in a philosophical kind of way, Stryx is literally your light in the dark. Especially at the very beginning of the game, as Stryx almost works as an interactive tutorial guide (Stryx learns you how to navigate through world of Numbra, all while using your special skills and powers).
In all honesty though, “Light Fall” is a very uncomplicated game in terms of controls and gameplay. So much so that just about anyone should be able to take on the game in just a couple of minutes. However, don’t make the mistake of thinking that “Light Fall” will be a “walk in the park” kind of gameplay experience though, because “Light Fall” is anything but an easy game (and that comes from a guy who has played through “Cuphead” and “MiniDoom 2” on hard).
I for one had to work rather hard to pass through the later stages past ACT II (such as that one stage where you have to fight against time in-order to dodge huge and deadly waves of water). I also had to learn the hard way that the world of Numbra is full of dangers and things that want to kill you.
So, yeah. “Light Fall” is most definitely not a game for those who suffer from anger-management problems, nor for those who have no patience. You simply have to play the game over and over again until you have become good enough to get past whatever stage or obstacle that you’re currently stuck at. Nevertheless, “Light Fall” rewards those who never give up by unveiling more of its story, the main character’s background and what the world of Numbra is all about (how things came to be, and what’s needed to be done in-order to save the world from eternal darkness and misery).
So, all in all, I have to say that I’ve had a very pleasant time with “Light Fall” (I’m currently stuck at the stage where you have to go through tons of lasers without being touched by a single one of them). As a matter of fact, I didn’t experience many down sides with the demo version of the game. However, the few things that I didn’t like with the game “might” actually get sorted out before “Light Fall” launches (which should be sometime this month).
For example, my single biggest concern with “Light Fall” is actually that I would love to see some more action in the game (and NPC characters that talk with you). It’s worth pointing out that I haven’t played through the whole game just yet though. So there might be more action aspects to be found in the game later on, as for here and now though. I still find “Light Fall” to be a really fun, beautiful and challenging 2D platformer/adventure game.
That’s also why I think that it’s going to be rather interesting to see what the full version of “Light Fall” will be like.
+ Beautiful graphics and awesome artwork
+ Fun puzzles that don’t take forever to solve
+ There are quite a few things that can be collected and unlocked (hidden areas and whatnot)
+ You can jump back and forth between finished levels as you please
+ Light Fall is a really nice mix of adventure, 2D platforming and puzzle solving
+ The soundtrack is very well made
+ The plot and background story is rather interesting
– The high difficulty might be a turn off for some
– A little bit more action would have been nice
– They early demo had quite a few problems with the game’s controls
– The main character stays silent as the grave throughout the demo
– The world of “Light Fall” feels somewhat empty at times due to the lack of friendly and talk active NPC characters
Replay value: 4/5
“Light Fall” is a 2D platformer/adventure game that looks and feels as if it’s a mix of “Limbo”, “Rayman”, “Heart of Darkness”, “Oddworld: Abe’s Oddysee”, “Sonic the Hedgehog” and “Portal”. Simply put, is a really fun, beautiful and challenging 2D platformer/adventure game.
Title: Light Fall
Developer: Bishop Games
Genre: Adventure/2D platformer
Resolution: Highest possible on PC
Release date: April of 2018
Spent time: +8 hours
Average grade internationally: N/A
PEGI age rating: +18
Robin “V-Act” Ek
Editor in chief
The Gaming Ground
More by Robin Ek: