As some people know I have a long history with post-apocalyptic games. And I enjoy seeing each developer having their own ideal version of a post-apocalyptic era, and how the characters used on the game are trying to survive it. These types of games normally have a serious setting where survivors are trying their hard to stay alive and to keep humanity from being extinct. However, the game I’m reviewing for you today takes a different note, as the survivors in “Wasted” don’t care much about surviving as much as they care about getting wasted.
So, what about the story of “Wasted” Then? Well, the world was ended due to a nuclear war during the 80s. And sadly enough for us (humanity as a whole), it was only the dumbest of people that survived and the sole thing the survivors care about is getting drunk. And you play as a waster which is on his or her way into giant coolers fighting your way in search of toxic booze so you can get wasted. And everything and everyone who tries to stop you from reaching your booze is your enemies.
“Wasted “is a first-person shooter (FPS) and/or third-person shooter (TPS) with rogue like and role-playing game (RPG) elements all mixed into one crazy adventure where you go through dungeons. Every time you go into the coolers (which is what the dungeons are called) it will be randomized and enemies will spawn into them so whenever you leave the cooler remember you have to fight your way through enemies again to reach the floor you already reached.
Flask booze gives you random effects (good or bad), and these effects last until you rest on a bed (which makes them temporary). And even though the effects are temporary, it doesn’t make them less threatening. So be careful with what you drink. Bottled booze, on the other hand, gives you permanent effects that can buff you, nerf you or both. So make sure you read their effect before drinking them. And each time you drink a bottled booze, your character will lose his or her conscious and wake up back at home. And that makes you lose all your temporary effects of any flask booze you drank along your way (the cooler will reset and randomize as well, meaning that you will have to go through all of it again).
There are seven different types of weapons to be found in the game. And that includes everything from energy weapons, explosives, melee, pistols, revolvers, rifles to shotguns. And each weapon has their own unique function. For example: energy weapons have higher damage, while shotguns deliver a higher knock-back power than any other weapon in the game. Melee weapons is a totally different story though, as they allow you to guard for less damage, etc. And these weapons damage will increase based on the gear you are wearing. And here is a free “pro-tip”. Guns will not auto reload, so once your mag is empty you need to manually reload.
There is a crafting system to be found in “Wasted” as well. Which allows you to cook, create medicines, craft armor and modify weapons with items you find inside the coolers. You can take advantage of these at your ‘Home’ where you can also store any extra guns or equipment you find in case you die and lose everything you had on you. Furthermore, you can use your home’s bed to rest and get rid of any temporary effect that you might suffer from.
As you progress further into the world of “Wasted”, it will get harder to avoid damage as the enemies will do more damage. And since they have aimbot skills, it is really rare for them to miss when they have a gun. So you will have to use every wall in between your enemies. Well, at least if you decide to go for a melee build. In the matter of fact, the only way to take advantage of sneaking is to get rid of one enemy in each room.
Because you don’t have enough time to sneak around the whole level. And that´s because after a certain amount of time, a S.O.B. Hunter will hunt you down if you take too long finishing of a level. And trust me on this, you don’t want to mess with the S.O.B. Hunter. Because once he hits you with his minigun and knocks you into a wall. You will be dead in no time, as you won’t be able to move because of the knock back effect of the minigun.
+ The randomized maps makes the enemy’s position harder to predict when enter a cooler
+ Original funny story
+ Crafting System
– Having to go through all the floors you cleared after picking a bottled booze
– Enemies will barely miss
– Losing your character’s customization after dying
Sound and music: 3.5/5
Replay value: 5/5
I would recommend “Wasted “to those who enjoy a good challenge accompanied with a pleasant and funny story. Well, let´s just say that my time with the game was not wasted.
Developer: Mr. Podunkian
Resolution: Highest possible for PC
Release date: 2016-6-07
Spent time: 10+ hours
Average grade internationally: 80% Gamerankings.com
PEGI/ESRB age rating: N/A
Price: 13 Euros via Steam
Robin Ek – Editor and co-writer
The Gaming Ground
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