You know, there have been quite a few different VR games that have hit the market as of lately (mobile, PC, console, you name it!). Even so, very few VR titles have caught my eye, and why is that? (so you might wonder). Well, it’s mainly because most VR games have been released to either formats which I don’t own, or it’s been a game from a particular genre which I’m not really all that interested in.
Nevertheless, all of that might change now that we were informed about SDC Ventures upcoming roguelike multiplayer VR game “Dungeons and Treasure VR“. In the matter of fact, the game is said to launch on Steam by the end of this month (November the 30th):
“SDC’s upcoming multiplayer roguelike Dungeons & Treasure VR is set to release November 30th on Steam for $19.99 (with a slight discount for launch week) — go it alone through treacherous, loot-filled corridors; or better yet team up with up to 4-player co-op!
Launching for both Oculus Rift and HTC Vive, Dungeons & Treasure VR offers four different locomotion types. The classical teleport locomotion. Trackpad locomotion, which is either oriented from hand or head. The Walk-to-Point locomotion, which is a combination of teleport and trackpad. Locomotion can be changed either on the lobby or at any time in-game.
As far as multiplayer goes, you can drop-in to a random game with up to 4 players. Or create a private lobby and invite as many friends as you want. The terminal in the lobby can be used to create a private game. All players who type in the same gamename and enter a multiplayer game will be in the same playthrough. Dungeons & Treasure VR is also playable in single player.
Dungeons & Treasure VR also contains waypoints to move swiftly around larger maps without having to backtrack — handy for those weary from springing traps and encounters with the locals…” – SDC Ventures PR-person
So, what does “Dungeons and Treasure VR” have to offer in terms of features then? Well, these are the said launch features for the game:
Weapons & Items
Over 140 different items, ranged & melee weapons, buffs, companions and shields to unlock. Active items have different effects which must be activated by the player. Weapons and Shields all have different stats. Buffs are passive upgrades for the player and can be stacked with no limit. Companions will assist the player in battle by passively casting curses and buffs or attacking enemies.
Drop-in Multiplayer allows you to quickly join a random game with up to 4 players. Or create a private lobby and invite as many friends as you want: The terminal in the lobby can be used to create a private game. All players who type in the same gamename and enter a multiplayer game will be in the same playthrough. The game is also playable in single player.
Boss & Levels
You will be able to play through different environments. The environments are procedural generated and will get harder the longer you play. Areas contain handcrafted rooms that create a beautiful atmosphere. Each environment contains a unique boss that, upon defeating, will lead to next area and give a special currency. The special currency persists after death and can be used to unlock items.
In every environment you will encounter environment specific enemies. Every level has 6-8 unique enemies with unique abilities. In addition to enemies you will find hidden rooms, which can either harm you or hold a special reward. You will also find different traps, which can hit you from any angle. With every loop enemies become stronger and more difficult rooms and traps are added. At a certain point enemies will gain more than one ability.
The game offers four different locomotion types. The classical teleport locomotion. Trackpad locomotion, which is either oriented from hand or head. The Walk-to-Point locomotion, which is a combination of teleport and trackpad. Locomotion can be changed either on the lobby or at any time in game.
While you are in a playthrough you can find a shopkeeper who will sell a certain amount of items (also locked items). Items can be bought with gold, which is found in a playthrough. Normal gold does not persist through death. Waypoints can be used to teleport to an other discovered waypoint. Waypoints also show a larger portion of the map. If looked to the ground a minimap will appear and show some information, such as droped items and already discovered tiles (marked grey).
So if that sounds like your kind of game, then you might want to keep your eyes open for “Dungeons and Treasure VR”, because the game is coming to Steam on the 30th of November! (you can watch the content preview video down below!).
Robin “V-Act” Ek
Editor in chief
The Gaming Ground
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