I honestly never thought that I would live to experience a game that combines air hockey with The Legend of Zelda (the old school version). Well, that just happens to be the case with Eendhoorn Games local multiplayer game “SpiritSphere” (the game will be released to Windows, MAC and Linux in July next year). Furthermore, earlier today I (Robin Ek, TGG) was informed by Eendhoorn Games that they have released new game modes, stages and much more for “SpiritSphere”:
After a little less than five months in Steam Early Access, SpiritSphere, my local multiplayer arcade game inspired by Zelda and air hockey, is nearing its final release. To celebrate this big milestone I’m releasing my biggest update yet. A MEGA update if you will. I’m sticking to bullet points, otherwise we’d be here all day. There’s a gif below the info to show you all the new stuff in action.
2 new unique characters
3 new stages
a 4-player mode
Squash mode; completely changes how you play the game
new spheres (balls) to play with
new items to use against your opponent
a bunch of new achievements
and many fixes” – Eendhoorn Games
In other words, a mega big update has just been released for “SpiritSphere” via Steam (you can buy the early access version of the game for 4,99 Euros). So if you already own the game. Then you probably should download the update as soon as possible, as for those who don’t own the game. You could always check out the latest gameplay video for “SpiritSphere” down below. So if you enjoy what you see, then you might want to give the game a chance. On personal level, I like what I´ve seen of “SpiritSphere” so far (I “might” get a chance to review the game in the near future).
SpiritSphere is a local multiplayer game that draws inspiration from classics like Zelda and Windjammers and mashes it together with the nostalgic feel of playing air hockey at your local arcade. Challenge your friends to an exciting one-versus-one battle or train your skills against the computer in singleplayer mode.
SpiritSphere’s concept came together by a series of circumstances. Aug 8, 2015 the GameboyJam (GBJAM) gamejam started, with the goal to create a game based on gameboy limitations in 10 days. My entry was a top-down rpg called Dungeon of Trials. Where players need to traverse through procedurally generated dungeon rooms, which the difficulty increasing with each room. One of the mini-games is a pong esque type game. A few days after the jam I went to an arcade and played some air-hockey, it was great fun. The idea to grab the top-down rpg game and mash it up with air-hockey crossed my mind, and I started to prototype it. And now here we are, SpiritSphere is coming along great!
Robin “V-Act” Ek
The Gaming Ground
More by Robin Ek: