As some of you might already know, not so long ago there was a lot of fuss going down regarding 1047 Games upcoming portal based multiplayer FPS “Wormhole Wars” and a said teabagging incident at Pax East 2018. Well, since I found a huge interest in “Wormhole Wars” thanks to the game’s latest trailer. I decided that it would be a good idea for me to get some more information about the game, I also thought that I could try to find out what really went down at Pax East 2018 while I was at it as well.

So I reached out to 1047 games for an interview, and that resulted in having me getting a chance to interview 2017 games CEO Ian Proulx =) So we talked about everything from 1047 Games upcoming multiplayer FPS “Wormhole Wars”, the Pax East 2018 teabagging incident to 1047 Games plans for the future.

ian proulx the ceo of 1047 games

Say hello to Ian Proulx, the CEO of 1047 Games.

Robin TGG
I’m going to start off with a soft ball question. So, would you be so kind and introduce yourself to our readers?

Ian 1047 Games
Hi there! I’m Ian Proulx, the CEO of 1047 Games. Thanks for having me =)

Robin TGG
What’s the story behind 1047 games? I mean, how did the studio came to be? (how, when, where and why) And how did you even come up with the name 1047 games?

wormhole wars logo

“Wormhole Wars” is a fast-paced portal based multiplayer first-person shooter (think “Halo” meets “Portal”), and the game is currently in development for PC.

Ian 1047 Games
1047 was actually the address of the dorm that Nick (CTO) and I lived in together at Stanford, where we first came up with the idea to combine elements of Halo 2 and Portal. It started as just the two of us working our tails off while I was finishing my masters degree in computer science, and Nick was finishing his undergrad. The team then expanded to four people over the coming months, and about a month ago we got funding and increased the team to thirteen!

Robin TGG
Could you perhaps give us a brief introduction what “Wormhole Wars” is all about? Furthermore, how did that game came to be? (what’s the development story behind “Wormhole Wars”?).

Ian 1047 Games
The development behind Wormhole Wars, started as a simple idea of putting portals in an FPS. I actually for my senior project did a rough prototype of that idea. Even with terrible mechanics at the time, it was clearly a mechanic that worked very well. A couple of years later, while getting my masters, I realized I wanted to revisit the idea and pursue it full time.

wormhole wars death is here

Based on what I’ve seen from “Wormhole Wars” so far, the game looks and feels like a mix of “Unreal Tournament”, “Portal”, “Halo” and “Quake”.

Robin TGG
Just recently “Wormhole Wars” made headlines all over the world thanks to a said teabagging incident at PAX East 2018 in Boston. So, what exactly did happen? Or should I rather say “not happen”?

Ian 1047 Games
Regarding the teabagging incident, a reporter claimed she was team killed and teabagged during a demo at PAX of an unnamed game. She never accused us, but a rumor started to spread that we were the game she was referring to, because in one of our gameplay videos that we shared with PC Gamer, it features me getting teabagged. We quickly refuted the false rumors, but things quickly got out of hand with people being really unnecessarily nasty to the journalist who never accused us in the first place. We then released a public statement with our thoughts on the situation, and then today announced our new gamemode, “Teabag Confirmed.”

Robin TGG
In other words, there was no truth to the teabag incident at Pax East 2018 at all? Haha! For real? You’ve added a game mode called “Teabag confirmed”? What could you tell us about that game mode? (besides its obvious name).

Ian 1047 Games
There is no truth to our involvement in the teabag incident. It very well could have happened, but the rumors that it was us are false. And the game mode is very similar to Kill Confirmed in Call of Duty, where instead of running over bodies and collecting dog tags, players have to teabag the dead bodies in order to confirm/deny the kill.

wormhole wars pax east 2018

1047 Games had a blast at PAX East 2018, and so had their “Wormhole Wars” visitors.

Robin TGG
What was the Pax East 2018 experience like for you? And I’m not just talking about the teabagging incident, but what people thought of “Wormhole Wars” on site?

Ian 1047 Games
The Pax East show was incredible! We had a lot of traffic to our booth constantly, outstanding feedback, and some great press! The best compliment I received all week was when a kid said we were his favorite game at PAX and that his second favorite game was Fortnite. Also, we have seriously incredible partners in Alienware, Astro, and DXRACER that helped supply gear for us and giveaways to give the booth a very professional look and further drive traffic. In overall, it was a tremendously successful first show, regardless of the teabag drama after!

Robin TGG
I just noticed that one could sign up for an Alpha testing program for “Wormhole Wars”. So, how has the feedback been from the players so far?

Ian 1047 Games
Yeah you can sign up for alpha testing via http://discord.gg/wormholewars ! Feedback has been great there too and better after each play test. It also helps us find bugs and test things early in development and make changes. We often will have a new untextured map in play tests to get early feedback on maps we are working on.

unreal engine 4 logo 2018

Yep, “Wormhole Wars” runs on Unreal Engine 4. Thus the game’s AAA game-like graphics and smoothness.

Robin TGG
What has it been like for you to create “Wormhole Wars” with the help of Unreal Engine 4? (pros and cons).

Ian 1047 Games
To us, Unreal Engine 4 was a no brainer. It provides AAA graphics and it’s all open source in C++, which is what my cofounder Nick and I programmed in a lot at Stanford. There’s  also a lot of help when getting started from the community and forums, which made learning UE4 years ago smooth sailing.

Robin TGG
“Wormhole Wars” is said to revolutionize the FPS genre with its 10 player support and unique movement and flanking abilities that players can do through portals. Well, is this perhaps something that you could tell us a bit more about? (your plans, goals and expectations).

Ian 1047 Games
I think what we mean by revolutionize, is that this game involves rewiring the way you think in a typical FPS game. A gamer’s instant reaction is to shoot someone when they see someone, but the portal mechanic changes that. Now it becomes much more about outsmarting and flanking enemies than just who has the better shot.

wormhole wars standard fps controls

“Wormhole Wars” is the kind of game that’s easy to learn but hard to master. In other words, just about anyone should be able to pick up and play the game with no fuss whatsoever (“Wormhole Wars” uses standard FPS controls, simply put, keyboard + mouse).

Robin TGG
What does the weapon arsenal line-up look like at the moment? And will every weapon have a handful of alternative fire options? And is there any plans for weapon upgrades or such?

Ian 1047 Games
The current weapons are pretty standard, but we are adding more. However, there will be no upgrades or alternate fires. In other words, there will just be simple and effective power weapons around the map. We have 7 currently with plans to get around ten in total. Currently: AR, pistol, SMG, shotgun, sniper, battle rifle, Rocket launcher.

wormhole wars smart ai

“Wormhole Wars” smart A.i allows gamers to practice and improve their skills before they face of against real human opponents.

Robin TGG
What could you tell us about the world where “Wormhole Wars” takes place? And how many maps will the full version offer? Or will it be the kind of FPS game that takes place in huge areas/regions throughout a kingdom? (I take it that it’s the first option, based on the current trailers for the game).

Ian 1047 Games
The world is something we are just now starting to develop, and you can expect major improvements to environments, art style, and back story as a result. The theme here is futuristic gladiators/sporty vibes. All environments, weapons, and characters are getting an overhaul to reflect that theme.

Robin TGG
What does “Wormhole Wars” got to offer in terms of game modes? And is there any plans for LAN and E-sport events?

Ian 1047 Games
Gamemodes we will also be adding to, but right now just TDM, FFA, King of the hill, and Teabag Confirmed. We support LAN and definitely believe this will be an e-sport, but don’t want to focus too much on that yet.

quake 3

“Quake” is just one out of many game titles that has inspired “Wormhole Wars”.

Robin TGG
What has been your source of Inspiration while developing “Wormhole Wars”? And which games have inspired the game the most?

Ian 1047 Games
Our inspiration was primarily from Halo 2/3 and Portal, but also some inspiration from Quake and Call of Duty Black Ops 3.

wormhole wars dedicated servers

“Wormhole Wars” offers both a competitive -50 ranking system and dedicated servers. In other words, the game should work pretty darn well in an Esport environment.

Robin TGG
I could be wrong now, but is it correct that “Wormhole Wars” is coming to PC in February next year? If so, is there any plans for a console release in the future as well?

Ian 1047 Games
We are for sure coming to PC in February 2019. We want to also come to console at the same time if possible, but plan to have those conversations in a few months.

wormhole wars pax east 2018 its game time

1047 Games aims to continue to grow their “Wormhole Wars” community with the help of the game’s alpha build.

Robin TGG
What’s your planes, hopes and expectations for the rest of the year? And is there anything else that you would like to say to our readers?

Ian 1047 Games
We just want to continue growing our community and doing alpha play tests every few weeks so that we can get as much feedback as possible prior to launch. We are very transparent and open-minded devs and love hearing from all gamers. If you are interested in getting in on the action, head to http://discord.gg/wormholewars to grab a key!

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Robin “V-Act” Ek
Editor in chief
The Gaming Ground
Twitter: @TheGamingGround

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