Frankfurt, Germany, 08/12/2016 – Deck13 and Radical Fish today announce the release of a fresh new Trailer for the retro action RPG CrossCode. As the gamescom came out of nowhere this year, developer and Publisher decided to quickly prepared a short video for the game which will be shown off in the business area for members of the press.
CrossCode has been in Early Access since May 2015 and since gotten lots of updates. The feedback of the players so far has been overwhelmingly positive. It is a retro-inspired 2D Action RPG set in the distant future, combining 16-bit SNES-style graphics with butter-smooth physics, a fast-paced combat system, and engaging puzzle mechanics, served with a gripping sci-fi story. You follow a player called Lea as she logs into CrossWorlds – a fictional MMO of the distant future. Lea is not your average player though. She hast lost her memory and is (literally) mute. Now the only way to regain her memory is to play CrossWorlds, disovering all the places the game has to offer and meeting other players on the way – hoping they won’t mistake her for a bot.
Interested gamers are invited to join the community on Facebook or follow the developers on Twitter. Recent press materials can be found here. To get to the Steam page, click here.
More information for CrossCode can be found on the official website.
Official website of Deck13: http://www.deck13.com/
Official website of Radical Fish Games: http://www.radicalfishgames.com/
Deck13 Interactive is one of Germany’s leading NextGen developers with studios based in Frankfurt and Hamburg. Deck13’s award winning portfolio contains toptitles like NextGen multiplatform hit Lords of the Fallen, which sold more than 1 million units. The team consisting of 50 people is currently developing the AAAmultiplatform title The Surge which utilizes their home made FLEDGEEngine. The studio’s newly founded unit „Deck13 Games“ publishes selected games from independent developers and supports their marketing efforts.
About Radical Fish Games:
We are a young studio and crazy about details. So we tend to polish our stuff, be it animations, controls, physics or that one pixel in the interface that just didn’t seem right. We like our games with a touching story and deep, fast-paced gameplay. You find those qualities in RPGs, Action-Adventures, Beat’em Ups, and all kind of genres, really. So we think: why not simply mix up those genres and create something new? And since we all grew up in the 16bit area, we add some good ol’ 2D sprite art on top. That’s what we do in a nutshell.
Jonas “O.J” Ek
The Gaming Ground
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