The split screen multiplayer drone combat game is now loaded with tons of additional features! This milestone is a major step toward the full version’s release later this year, which will boast a brand new online multiplayer mode when it launches in the fall.
Created using the Unreal Engine, Hoverloop offers a peek into a future where all of the world’s sports have been overtaken by drone competitions.
Today’s new update for Hoverloop offers a slew of enhancements and new content including a brand-new combat arena set inside a mine and a new Team Deathmatch mode.
The fresh tutorial will help players learn the ropes in their high-speed hover drones while an AI upgrade for computer-controlled opponents will push players to their limits.
A bundle of new drone chassis and customization options round out the list of improvements as well as a slew of UI and feedback refinements that will help players stay in control of the remote-controlled chaos.
Note: Hoverloop is only playable locally for now. The online mode will be part of the final game at launch in Fall 2019, along with more new modes.
Hoverloop is a multiplayer arena shooter that features customizable hover drones in high-speed combat. Players take their mechanized combatants into battle for glory across a multitude of maps and gametypes including modes like Deathmatch and wave-based PvE matches.
Both the drones’ abilities and appearance can be personalized to their owner’s preferences. Powerful abilities like death rays, invulnerable shields and teleportation let you pick your play style.
“Our main goal is to give players a strong first impression of the game as they play in Early Access. The team is eager to receive players’ feedback in order to continue to develop the game. We are aiming for a final version that takes full consideration of what the community has to say”, says Philippe Mesotten, Not A Company founder.
Customization: Pick your favorite customizable drone from a vast variety of materials, colors, hats, trails and emotes, paired with unique abilities like teleportation or death ray.
Combat: Obliterate your opponents with an arsenal of powerful weapons. Blow them up, stun them and punch holes in them with the machine gun.
Multiplayer: Play with up to four friends locally or eight players online.
Arenas: Fight on a variety of maps across a wide array of game modes including deathmatches and cooperative PvE modes against waves of AI.
Hoverloop is now available on Steam Early Access and will be releasing on PC and Xbox One in Fall 2019.
About Not A Company
Not A Company is a 2-man Belgian-based indie studio founded in 2017 amidst beer and fries. The studio was created by Philippe Mesotten, former VFX artist on games like LEGO Dimensions, LEGO Marvel Avengers and Divinity Original Sin. They strive to create games that can be played globally, by a wide audience, on PC and consoles.
About Cronos Interactive
Created in 2017, Cronos Interactive is the first Belgian video game publisher and strives to provide a platform for local developers to gain visibility for their projects on a global scale.
Cronos Interactive paves the way for Belgium’s growing entertainment software scene by publishing hand-picked games developed by independent studios representative of the local talent. Hoverloop and Journey for Elysium are the first two projects currently in development under Cronos Interactive publishing stable.
Jonas “O.J” Ek
The Gaming Ground
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