Press release:
Tokyo, Japan: 21st February 2023.
The Tokyo-based (Japan) indie games publisher and developer Odencat Inc. are today very happy and excited to announce that their retro-inspired JRPG “Meg’s Monster“, is coming to PC (via Steam for Windows, MAC, and Linux) and consoles (Xbox Series X/S, Xbox One, and the Nintendo Switch) on March 2nd, 2023.

Meg’s Monster has been in development for the last two years and the final touches are being completed to make this one of Odencat Inc’s most ambitious releases, which includes multi-language options.

Coming after successful releases including Bear’s Restaurant, Meg’s Monster’s PC wishlist is growing fast, along with amazing community support and building anticipation as the game approaches its release day.

Japan Media Says:

Nintendo Dreams (Print) ……. we focused on a simple and beautiful new pixel art game. The lovely magical world and its inhabitants that we have seen from our pre-playing.

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Japan Publisher on iconic musical contributions:
It has been a massive honour and delight to work with luminaries such as Reo Uratani & Laura Shigihara,who worked on titles Hi-Fi Rush and Deltarune respectively, contributing their expertise to Meg’s Monster.

===========================================================

Innovative Battle System
Meg’s Monster chronicles the story of two very unlikely friends, encased in a unique, raw, scripted, turn-based battle system in which the player controls a nigh-invincible monster who must defeat enemies while also protecting a fragile human child with strange apocalyptic powers—because if she cries, the whole world dies.

Monster World
Meg, the human child, (whose tears just so happen to hold the power to bring forth the apocalypse) winds up in a world full of mutants and monsters who eat humans for breakfast. It’s up to a hulking brute named Roy and his pal Golan to help her make it back home. As they scour the Underworld for clues regarding her mother’s whereabouts, the trio will slowly warm up to one another, while also uncovering some truly astonishing secrets about their world and themselves.

Meg’s Monster’s retro style and simplicity in presentation quickly unfolds into a challenging, amusing and must-play RPG. The narrative quickly pulls the player into the story whilst at the same time giving a real empathy for the main and central characters. Over 50,000 words of dialogue give a rich and compelling narrative to the many battles that will ensue as you venture forth. Each battle comes with its own unique mechanics and minigames to master as you duke it out while protecting and keeping Meg happy with her favourite toys. Yes, keeping Meg calm and happy is just one underlying factor, and a nice toy will achieve this, but it’s not that simple!

Battle Away – Watch your HP!!!
Roy, the monster, has 99999 HP and is almost invincible (as in almost every enemy can’t kill him; think Saitama from One Punch Man). However, when he takes damage, the other protagonist, Meg, takes emotional and mental damage since she is a child and can’t bear to see Roy getting hurt. If her mental gauge reaches zero, she’ll cry and the world ends. This means that players will need to balance Meg’s mood, as well as defeating enemies that want to destroy them. Roy will need to use toys to keep Meg happy and prevent her from crying.

Majestic Sound and Music
Acclaimed Monster Hunter, Hi-Fi Rush, and Atelier Ryza 2 composer Reo Uratani, and a main theme featuring ethereal, otherworldly lyrics written and performed by Laura Shigihara of Plants vs Zombies™, To the Moon, Rakuen, and Deltarune fame, Meg’s Monster soundtrack has much to offer.

😭Hear the CRY and the world will DIE!🌎☠️

About Odencat
Odencat is a Japanese studio that specialises in developing high-quality pixel art games that focus on storytelling, including the adventure game “Bear’s Restaurant” and the fishing RPG “Fishing Paradiso”, both recently ported onto PC and consoles. “Meg’s Monster” is the studio’s first game that was designed from the ground up for consoles and Steam. The aim of the studio is to make games that “leave something emotional in your heart long after you finish playing.”

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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