Press release:
Poland, Poznań, August 15th.
The Game Industry Conference, a premier European gaming conference based in Poland, is set to return once again, and this time, it is expected to be even bigger than before, with an estimated 4000 attendees.

Mark your calendars for GIC’23, scheduled to take place from October 5th to 8th, running alongside the Poznan Game Arena (PGA).

Prominent GIC’23 speakers and the topics of their speeches

Grzegorz Wątroba, honored as the Best Programming Talk of GIC21, returns with “A Few Words About Leadership in Code Teams”. Grzegorz stands as a Principal Software Engineer at PixelAnt Games (Polish division of Sumo Digital). With an impressive 13-year tenure as a C programmer across diverse companies such as Bloober Team, One More Level, and Fool’s Theory, his expertise is undeniable. Beyond his programming prowess, Grzegorz is recognized as a dedicated teacher, speaker, and community organizer, contributing extensively to the industry.

Mike Haruki Yamazaki, an experienced industry professional, comes from Tokyo to present “Why Does Your Idea Suck? Turn it into a Million-Dollar Project”. With a background as an Ex-Business Producer at Mobcast and Marvelous, and as the founder of Japan’s first indie game incubator, he offers valuable insights into transforming ideas into successful ventures. Additionally, he represents the Japanese Online Game Association and the Visual Industry Promotion Organization, showcasing his influence in the industry.

Skilled Game Developer Robert Asaftei, Programmer at Wube Software, the team behind the CEEGA award-winning game Factorio, will share his expertise in his talk “Adding Controller Support to Your Game”. Drawing from his experience of mapping 146 controls to just 16 buttons for Factorio, he offers insights into this intricate process. Notably, Robert played a significant role in creating the game’s circuit network, contributing to its unique gameplay mechanics.

Yaroslav Diatel from Techland will explore the intricacies of AI life in Dying Light 2, focusing on the routines and schedules of NPCs in his talk titled “AI Life in Dying Light 2, NPC’s Routines and Schedules” With over 8 years of experience as a programmer in the gaming industry, Yaroslav has spent the past 5 years at Techland. His contributions include released titles like Dying Light 2, the Switch port of Dying Light 1, Dying Light 1 GAAS, and Pure Farming 2018. Currently, he is actively engaged in developing an unannounced AAA Open World Action-RPG at Techland.

Artur Ganszyniec, an industry veteran with over 15 years of experience, known for leading story design on The Witcher 1 and 2, will present a unique feature at GIC. His stand-up comedy routine, “Dumpster Fire: Gamedev Comedy Special” offers a lighthearted yet insightful take on the game development industry’s amusing and challenging aspects.

With his current role as Chief Art Officer at an undisclosed studio, Tramell Ray Isaac brings 29 years of experience crafting timeless RPGs and FPS games, including titles like Fallout 1 & 2, Planetside 1 & 2, Duke Nukem Forever, Predator: Hunting Grounds, and more. Throughout his extensive career, Isaac has predominantly held positions as a manager, mentor, and leader of artists, animators, and technical personnel. His expertise lies in fostering improved group cohesion and team dynamics. This rich experience will be showcased in his presentation at GIC’23, where he will share insights under the topic “Art Directing Small Teams for Big Impact.”

The diverse group of speakers at GIC brings a wide range of perspectives and experiences to the conference. GIC’s commitment to showcasing industry trends, challenges, and opportunities through this diversity enhances the gaming community and advances the industry on a global level.

Candidates for Speakers and machine learning

The GIC has gained a reputation as one of the most selective and challenging conferences for speakers to secure a slot. The review process is meticulous and professional, ensuring that only the most exceptional talks make it to the event’s lineup. Regardless of their status or fame, every speaker’s proposal undergoes a rigorous evaluation. This approach fosters an atmosphere of fairness and equal opportunity, where even the most renowned industry figures must present their ideas convincingly to earn a speaking spot. To aid candidates in presenting their best work, GIC is incorporating cutting-edge machine learning technology which assists potential speakers by offering valuable feedback and suggestions to enhance the quality and clarity of their submissions.

Tickets are available at https://gic.gd/tickets/.

For more information, please visit GIC’s official website.

About

Game Industry Conference (GIC)
The GIC, along with Poznań Game Arena, forms the biggest game event east of Cologne. It features professional knowledge exchange, workshops, roundtables, a B2B exhibition area, MeetToMatch meetings, Geek Careers recruitment opportunities and networking parties. Not to mention the Central Eastern European Game Awards ceremony, GameDev Investment Forum and many more. Since its beginnings in 2008, the GIC grew to become one of the most significant events in Europe’s gaming landscape with about 3.400 business attendees, 140 talks and 1500 MeetToMatch meetings in 2022.

The Game Industry Conference 2023 will take place in Poznan, Poland from October 5th to 8th. Tickets are available at https://gic.gd/tickets/.

Poznan Game Arena (PGA)
Poznań Game Arena is the largest gaming and multimedia entertainment fair in Poland and this part of Europe, organized for both the industry representatives and individual visitors. PGA already has a more than 10-year history that we have built together with over 370,000 Polish and foreign fans of gaming equipment, production and multimedia. More information: https://gamearena.pl/en.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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