Press release:
February 22nd, 2024, Madrid.
Developing a historical strategy video game is a journey that always requires rigorous research and attention to detail. Especially if we’re talking about “Songs of Steel: Hispania”, which is about one of the most notable military confrontations of the Iberian Peninsula’s antiquity: the Numantine War.

The development team, made up of the Spanish studios Combat Time and Meteorbyte Studios, has released a series of Development Diaries for their video game, “Songs of Steel: Hispania”, in which they reveal the main challenges of bringing to life the epic confrontation between the Roman Republic and the Celtiberians.

Exploring topics such as character creation, adapting real-life war strategies to gameplay, and the fundamental challenges of maintaining as much historical accuracy as possible, these diaries offer a deep dive into their work.

Those who want more information about the war and the challenges they face in development can subscribe to their YouTube channel, as well as follow their Steam page to read more information about each video in the Announcements section.

About Songs of Steel: Hispania
“Songs of Steel: Hispania” is a historical turn-based strategy game that immerses you in the confrontation that took place in Hispania from 153 BC to 133 BC between the Roman Republic and the Celtiberian peoples: The Numantia War. You will make crucial decisions over more than two decades of conflict as you lead the Roman legions or struggles for the survival of the Celtiberian people of Numantia. Every choice you make will resonate in the narrative, charting a unique destiny for this historical world.

Main features:
Epic Strategic Battles: Immerse yourself in historical confrontations and forge new paths with two complete campaigns to choose from, featuring historical characters, epic battles and a wide variety of troops.
Decision-making: Experience the intensity of decision-making and its impact on battles and history. Battle missions are a real dynamic challenge, where objectives can change in the blink of an eye. Prepare to adapt and make crucial strategic decisions in real time.
Strategy for everyone: Enjoy turn-based strategy gameplay that perfectly balances tactical depth with universal accessibility. Experience a complete deterministic combat system, where every variable counts, leaving nothing to chance. Positioning and landscapes will be essential on your battlefield, ranging from dense forests to ancient cities and majestic mountains.
A Hand-Drawn World: Discover a hand-illustrated world where the decisions you make, along with historical figures such as the Roman general Scipio Africanus the Younger or Celtiberian warriors such as Rhetogenes or Carus, will resonate in history.

The “Songs of Steel: Hispania” Steam page is now available and more details about its release will be revealed soon. “Songs of Steel: Hispania” will be available in Spanish, English and German.

About Meteorbyte
Meteorbyte is a video game studio based in Asturias, Spain. Since their foundation in 2016, they have participated in the development and launch of multiple games. This includes their own games as well as publishing titles of other developers. They also specialize in porting games from PC to all the popular console platforms, as well as Android and iOS.

About Combat Time
Combat Time was born in 2015 with the aim of producing video games linked to historical events. Their first dip in the industry was the turn-based strategy video game “Numantia”. Being aware that the title could have more potential and a bigger scope, and with the experience gained in these years, they decided to completely redesign it, creating what we currently know as “Songs of Steel: Hispania” together with Meteorbyte studio, with its launch scheduled for Q2 2024. This video game, much more ambitious and complete, inaugurates the “Songs of Steel” saga, which will address military conflicts where siege is a common denominator.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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