Press release:
Jyväskylä, Finland –April 30, 2024.
The Jyväskylä-based (Finland) indie games developer Tensori are today very proud and thrilled to announce that their experimental exploration game “POOLS“, is now available for PC via Steam.

“POOLS” offers an immersive experience akin to exploring an art gallery. The absence of monsters and dialogue contributes to an oppressive atmosphere, enhanced by using sounds to create a realistic environment.

Featuring six unique chapters, each lasting 10 to 30 minutes, POOLS provides a mysterious and tense journey where players navigate mazes and uncover the evolving world around them, each with its own intrigue.

POOLS draws inspiration from the internet phenomenon ‘Backrooms Poolrooms’, with influences including artists like Jared Pike from 2022, Mortain Colors from 2022, Matt Studios videos from 2022, and the game Anemoiapolis: Chapter 1from early 2023.

While the first two chapters maintain traditional Poolrooms aesthetics, subsequent chapters offer unique interpretations.

Features:

Immersive art gallery-like experience with emphasis on observation and sound.

Maze-like environments challenge navigation skills.

The absence of traditional game elements creates an oppressive atmosphere.

Sound design enhances immersion without background music or dialogue.

Evolving game world across six unique chapters with distinct mysteries.

6 Chapters offer playtime of 10 to 30 minutes each.

About Tensori
Tensori, established in Jyväskylä, Finland in 2021, is a startup composed of a dedicated team of Finnish gamers/developers united by a passion: to innovate in the gaming industry.

Antti Järvinen, Founder of Tensori, 8th March 2024:

“I hope for a gaming industry that’s less cautious and embraces boldness. As an enthusiast, it seems to me that a number of modern games are “lost potential” – they lack distinctiveness and genuine passion. I also don’t like sneaky ways of making money or broken, unfinished games.

Our ambition is to become a pivotal force in revitalising the gaming industry’s enthusiasm. Where we see lost potential, we get excited. We want to craft games that are true reflections of creativity and dedication. We’re committed to going beyond the norm, focusing meticulously on details, rigorously testing our games, and more.

We believe in an old-school marketplace where ‘What you see is what you get.’. We stand for transparency and value, ensuring gamers receive quality and enjoyment worth their investment.

Of course, all of this is easier said than done. The only way to prove this to gamers is…to make great games. Actions speak louder than words.”

tgg author avatar jonas ek
Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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