Press release:
MicroProse are today very happy and proud to announce Steel Bounty, a new first-person mecha simulation currently in early development. Blending immersive cockpit-based combat with deep customization and mercenary company management, Steel Bounty puts players in command of both the battlefield and the business of war.

In Steel Bounty, players lead a mercenary company operating across a dynamic star system. Every mission outcome and strategic decision influences the wider campaign, shaping the economy, unlocking new opportunities, and altering the balance of power. From managing finances and resources to recruiting and training pilots, success depends as much on leadership as on combat skill.

The game features extensive mech customization, allowing players to design, build, trade, and fine-tune their machines with a wide range of parts and weapons. Battles unfold in fully destructible environments, where the raw power of towering mechs can level cities and reshape the battlefield in real time. All combat is experienced from detailed, interactive first-person cockpits, emphasizing immersion and tactical awareness.

Key Features of Steel Bounty include:

A dynamic, choice-driven campaign that reacts to player decisions

Full mercenary company management, from logistics to pilot development

Deep mech design and customization systems

Destructible environments that reflect the scale of mech warfare

Immersive first-person cockpits with interactive instrumentation

Steel Bounty is in active early development, with more details to be revealed as development progresses.

For updates, development news, and future announcements, follow MicroProse on Steam and social media.

About MicroProse:
MicroProse, founded in 1982, is a world-famous simulation software company known for developing groundbreaking, classics and cult titles like, the Falcon, F15 Strike Eagle, Silent Service, Gunship, Grand Prix, Civilization, B-17 The Mighty Eighth, and X-COM series and many more simulation products that sold millions of copies each at retail.

Today, MicroProse is not only remaking select classics from its past but also paving the road to next-generation, state of the art games that will create the memories and experiences of the demanding new generations of gamers.

About APOC:
APOC is a London-based solo dev building action packed immersive simulators

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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