Press release:
Guadalajara, Jalisco, Mexico — February 11, 2026 — Locked in My Darkness 2: The Room, the final chapter in the psychological horror trilogy, is available now on Steam. Developed by Blusagi Team, the first-person horror experience brings the story that began with Locked in My Darkness and Blue Maiden to its chilling conclusion.

Locked in My Darkness 2: The Room follows Yuki Tachibana, a Japanese high school student who has recently moved with her parents to a modest apartment in New York. What was meant to be a fresh start quickly unravels as the dark past of her family resurfaces, warping reality and transforming their new home into a place of fear, memory, and unresolved trauma.

Designed as a narrative-driven psychological horror experience, the game focuses on exploration, atmosphere, and environmental storytelling. Players investigate interconnected rooms, read scattered notes, solve environmental puzzles, and transition between surreal alternate realities where memories and danger intertwine. As the story unfolds, the environment shifts, intensifying tension and revealing the truth behind Yuki’s family history.

The game features multiple endings determined by player choices and discoveries, along with optional collectibles that offer deeper insight into the characters and world. With an estimated playtime of 2–3 hours, Locked in My Darkness 2: The Room serves as a direct sequel and the definitive conclusion to the trilogy.

About Blusagi Team
Blusagi Team is an independent game studio based in Guadalajara, Jalisco, Mexico, led by solo developer Hugo Matos. The studio was created with the goal of delivering the best possible horror experiences on PC, focusing on psychological tension and immersive atmosphere to genuinely scare the player. Blusagi Team has previously developed Locked in My Darkness and Blue Maiden, both of which form the foundation of the trilogy concluded in Locked in My Darkness 2: The Room.

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Jonas “O.J” Ek
The Gaming Ground
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