An extra attacker is easy to appreciate in Anime Adventures: place it, upgrade it and watch another set of attacks reach the road. A buffer is less obvious. Its best contribution may appear in somebody else’s damage numbers. That does not make a support unit automatically superior, but it does mean a low personal damage total can hide a useful choice for your remaining team slot.
The decision starts with the units you already use. A support that strengthens several funded attackers can contribute more than another under-upgraded placement. The same support can be a poor addition when it affects the wrong damage type, sits outside the important units’ range, or consumes the money needed to keep the opening waves under control.
Ghost-kun and Berserker make a useful comparison. Ghost-kun is a Magic attacker, while Berserker provides Physical damage. Both carry a Fire secondary element in their documented profiles, but their support requirements differ. Matching the Fire label alone would miss the main damage type that matters for this choice.
The community effects reference distinguishes Commander, who buffs Physical damage, from Wind Dragon, who buffs Magic damage. Wind Dragon is also known as Wenda or Wendy in older discussions; Commander is often called Erwin. Those are alternate names for the supports being compared here, rather than additional units to collect.
Wind Dragon therefore fits Ghost-kun’s Magic output. Commander fits a Berserker-led Physical setup. In a mixed team, the stronger support candidate is usually the one reaching the larger share of useful damage during the difficult wave. Counting how many eligible units are equipped is less helpful than looking at which ones are actually placed, upgraded and attacking.
Switching from a Magic carry to a Physical one among the anime adventures units for sale on U7BUY’s third-party marketplace also changes which buffer fits the composition. An existing Wind Dragon gives a Magic replacement a different role from a Physical replacement. That relationship matters even when the new attacker has an impressive individual damage figure.
An equipped unit occupies a team slot, while its in-match placement limit determines how many copies can be deployed. An extra Ghost-kun placement may still be available without adding another attacker to the roster. Before spending the flexible slot on a different DPS, check whether the current damage core has reached that limit and whether its existing placements are properly funded.
| Existing damage core | Support that fits | When another DPS has the better job |
| Several funded Ghost-kun placements | Wind Dragon for Magic damage | Early leaks or a separate part of the route still need independent damage. |
| Berserker as the main attacker | Commander for Physical damage | The only available buffer is Wind Dragon, whose Magic buff does not match Berserker. |
| Ghost-kun and Berserker together | Match the larger share of useful output | Neither damage type has enough funded, well-positioned placements to make its buffer worthwhile. |
A short calculation shows why coverage matters. Wind Dragon’s documented base ability buffs Magic damage by 30%. In an illustrative comparison, a funded Magic group dealing 9,000 direct DPS gains 2,700 DPS while that buff is useful. If useful coverage spans half the encounter, the average addition is 1,350 DPS before counting Wind Dragon’s own attacks. These are assumed carry outputs, not published unit stats or a tested clear.
A competing attacker sustaining 2,000 effective DPS could therefore contribute more across that encounter, depending on Wind Dragon’s own output. During a dangerous section covered fully by the buff, the same Magic group instead gains the full 2,700 DPS. This comparison excludes burn, resistances and other buffs.
The buff area surrounds the support, not the enemy being targeted. Place the buffer where the important attackers are eligible, while keeping their own attack shapes over useful stretches of road. A carry can receive a buff and still contribute little if its line or cone misses the target. Conversely, moving every attacker into one cluster can leave the later part of the route uncovered.
Use the ability panel and buff indicator to judge the useful window. An activation spent while no important target is under fire is different from one covering a dangerous wave. Older multi-copy buff rotations require their own placement and timing setup; putting one Wind Dragon next to an attacker does not reproduce them. The support slot should be judged by the setup you can actually run.
The same distinction helps when comparing evolved and unevolved options in an anime adventures shop. An evolved carry’s stronger final upgrade matters only if the current spending plan reaches it. A support chosen around that final output may add little while the carry remains on an earlier upgrade. Compare the actual forms and affordable upgrades together, rather than pairing one unit’s starting cost with another’s fully developed damage.
On a short Story attempt, the next affordable damage upgrade may prevent a leak that a buffer cannot. A damage multiplier needs deployed output to work with. Spending on a support while the only carry remains at its first upgrade can leave both choices underfunded. Establish the opening defence before treating support as a way to stretch a developed damage core.
Income units are a separate kind of support. Replacing Bulby with a buffer changes how the team earns the money for later upgrades, even if the new unit makes an existing attacker hit harder immediately. On a longer attempt, compare the upgrade timing that income enables with the earlier damage the buffer supplies. A low personal damage figure alone tells you little about either unit’s contribution.
Enemy coverage can settle the choice before the damage calculation matters. If the flexible slot contains the team’s only affordable answer to flying enemies, replacing it with a buff on ground-only attacks leaves a hole in the defence. Another attacker may also earn that slot by reaching enemies after the main group stops firing, rather than by beating the carry’s damage on paper.
Co-op brings another practical constraint: some support placement allowances are shared across the match. Check the placement counter before planning additional copies for a rotation. A theoretical buff chain is irrelevant if the match will not let its next support be placed. Where the existing group already has useful support coverage, an independent attacker may provide something the team is still missing.
For a Ghost-kun core that is already funded and positioned well, Wind Dragon is a clear support candidate. A Berserker core points towards Commander. A team still missing early damage, an air answer or coverage beyond its main attack area has a stronger reason to retain another DPS. The slot belongs to the contribution the current defence lacks, rather than to whichever portrait ranks higher in isolation.
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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround
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Tags: Anime, Anime adventures, PC games, Roblox, Strategy, Tower defense