Press release:
The final battle for the future of the Universe has just begun. The Meroptians are here, and only you, the most skilled and deadliest pilot in the galaxy, can face them. Abylight and Locomalito are excited to announce that Super Hydorah, an indie shoot’em up that condense the best of the classics of the genre in an intense non-linear gameplay experience, is now available for Xbox One and Steam for $11,99 / €11,99.

Super Hydorah is a side scroller non-linear SHMUP which gives the player a challenging experience with the best from the greatest classics of the genre: straightforward action, old school visuals and a wide array of content with unique space settings. Super Hydorah pays homage to the 16 and 32 bits era with its art style and an original soundtrack with more than 60 songs. Also, its gameplay gives yet another turn of the screw to the SHMUP genre, with an extremely precise control and 21 non linear levels, divided into 35 sublevels, and different gameplay modes.

Key features:
– Easy to learn, damn hard to master!
– 21 levels divided into 35 sub-levels, 35 bosses and more than 100 enemies
– 3 game modes: single player, co-op multiplayer and a robot control spin-off
– Non-linear level layout with route selection
– Analog and super precise control of your ship
– Dangers of different nature in each level (not just bullets)
– Weapon selection and power-ups in every mission
– Original soundtrack with 60+ tracks
– Secrets, multiple endings, achievements, and rank system
– CRT Monitor effect

ABOUT ABYLIGHT STUDIOS
Abylight Studios is a digital entertainment company that started out in 2003. Since 2015 Abylight is striving for platform diversity and includes big creators of the international Indie scene in its portfolio. Its most recent project is Cursed Castilla (Maldita Castilla EX), the worldwide acclaimed action-platformer by Locomalito. For more information on Abylight Studios, visit its official website, Facebook, and follow @abylight on Twitter.

ABOUT LOCOMALITO
Locomalito shares background with many other kids from the 80s: he grew up playing arcade machines and dreaming about creating his own games. He had ideas and wanted to work on them with a passion. Years later, this vocation drove him to work on those ideas and shape them in his own spare time. His goal: creating video games with an old school flavor – adventures that you could play on a straight run, created with pixel-art and chiptune music and sound.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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