Press release:
I AM VANCOUVER, CANADA – FEBRUARY 6th, 2018 – I AM DEVELOPER OVER THE MOON. I AM THE FALL PART 2: UNBOUND. I AM ROGUE AI IN NEW GAMEPLAY TRAILER.

I AM UNABLE TO DISTINGUISH MYSELF FROM SURROUNDINGS. I AM CONFUSING. I AM MAKING MORE SENSE IN THIS NEW GAMEPLAY TRAILER.

“Our new ‘I AM TRAIN’ trailer highlights an unedited example of our puzzle and exploration gameplay, which is the core of The Fall Part 2: Unbound,” said creative director and studio founder John Warner. “In this sequence, players attempt to assist the rogue robot soldier One, whose perceptual filters have been damaged, causing his identity to become muddled with his surroundings. Players will need to use observation, logic, and switching to the perspective of another host, to help One regain his sense of self.”

“Every puzzle in The Fall Part 2: Unbound has a unusual premise where troubled AIs grapple with their purpose, priorities, and place in the universe,” Warner added. “The Fall saw A.R.I.D. struggling with her programmed restrictions, this second chapter sees her facing even greater challenges as she becomes unbound.”

I AM ABOUT THE FALL PART 2: UNBOUND
The Fall Part 2: Unbound is the highly-anticipated follow-up to Over the Moon’s critically acclaimed 2014 hard sci-fi opus The Fall. Merging metroidvanias and point-and-click adventure genres, The Fall followed the exploits of stalwart AI A.R.I.D., a sentient suit of armor tasked with protecting her unconscious pilot. This sequel picks up where its predecessor left off, with A.R.I.D.’s developing sense of free will forcing her to wrestle with newfound feelings of fear, desperation, and anger.

Where The Fall put players purely in control of A.R.I.D., The Fall Part 2: Unbound sees the newly aware AI capable of possessing other robots as hosts. These include a subservient, reality-divorced Butler, a sexy service Companion, and a mysterious combat drone known as “One”.

The Fall Part 2: Unbound, launches February 13th on PlayStation®4, Xbox One™, Nintendo Switch™, PC, Mac and Linux. Review codes are available upon request.

About Over The Moon
Over The Moon was founded in 2013, to create games with rich, compelling worlds that blend gameplay and narrative, to push our understanding of video games as a medium. This was made possible when, in October of 2013, Industry veteran John Warner completed a successful Kickstarter campaign for Over The Moon’s first game, The Fall, which reached 224% of its funding goal. The Fall released on PC, Mac, Linux, PlayStation 4, Wii U and Xbox One to critical acclaim, winning Best Story 2014 from Giant Bomb.

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Jonas “O.J” Ek
The Gaming Ground
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