I have noticed that it’s most definitely worth keeping an eye on the pre-order lists for video games, because sometimes that’s how you find out about release dates before the said game developer (or publisher) has said a word about the matter. Well, today appears to be one of those days. You see, I just noticed that both Play-Asia and Amazon (US and UK) have listed Compile Heart and Idea Factory’s upcoming Dungeon RPG “Mary Skelter: Nightmares” as a September release for PS Vita in the US and Europe (as seen in the pictures down below). So “hopefully” that’s the legit street date for the game.
However, it’s worth pointing out that “Mary Skelter” was originally said to be ready for a launch sometime this summer. My point would be that “maybe” there is a risk of a slight delay of the launch again? Well, time will tell 😉 And for those who have no idea what “Mary Skelter: Nightmares” is all about. I have added the trailer and game information “Mary Skelter” down below.
“Escape from the living prison JAIL in Mary Skelter: Nightmares for the PlayStation Vita system. The Nightmare monster actively stalks the player as you run through the dungeon, so you must use the dungeons’ gimmicks to impede its movements. This dungeon RPG features a turn‐based battle system that includes class change, a strategic blood‐licking transform system, and a blood‐rubbing system to power up your party. As you solve the dungeons’ mysteries and satisfy the prison’s desires, you just might make it out alive. “ – Idea Factory
– Walking Nightmares – The dungeon‐crawling RPG genre gets a twist when special enemies can chase you through the dungeons.
– Lay traps to make your escape, or try to face them down
– Blood‐drenched Transformations – Characters can transform with stronger stats and extra skills, but if they fight too much they may enter Blood Skelter Mode, where they go completely berserk
– Everyone’s got a Job – Strategize your dungeon battles by assigning different classes to your characters, unlocking new skills, stats, and character portraits
Robin “V-Act” Ek
Editor in chief
The Gaming Ground
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