Keiji Inafune has some serious Pokeballs when it comes to being a creator, executive producer, and by now probably a failed game developer. I mean, “Mighty no. 9” was his first official foray into proving Capcom lost the best thing that happened to them when he decided to leave, and now it would appear that Capcom is having the final laugh after all with the failure of “Mighty no. 9”.
You see. After almost six months, backers are still waiting for their MN9 PS Vita codes, fulfillment rewards, and some are waiting for just plain answers on what the hell went wrong with the platformer. Inafune offered some insight in June, when he said that the multiple delays were his fault due to strict time constraints and the game’s engine being difficult to work with. Keep this in mind though, this is the same engine that developed “Mortal Kombat X“, so we know this can’t be true.
What’s even more unbelievable is that Inafune wants to create a sequel to the now-defunct title, and create film adaptations of it in the same vein as Astro Boy, and a manga adaptation. There’s something special about certain games that come out and have the backing of big-name companies like Gamestop however. The retail giant that accepts your valuable games and spits out a fraction of their true value will always tell the final tale of certain game’s fates.
Checking out their clearance wall of pre-owned games after the game came out, all the way, until now, has held one thing correctly: “Mighty no. 9” has no saving grace. The game’s highest price point was $19.99 new, and $14.99 used (the game is now on sale for as low as 8,99 USD for Wii U…). Cruising throughout the reviews of the game on Gamestop’s site will help you gain better clarity of just what consumers thought of the game when it actually dropped. A lot of people weren’t very tight-lipped about the graphics or the game play at all. Consumer reviews seriously are the best, because they don’t have an ulterior motive.
Crowd funding has had a very bold slap in the face after what happened with this game, and fans of future independent ventures could miss out due to the bad taste this one left. Honestly, it wouldn’t surprise me if Keiji Inafune was sued personally by his backers for every cent of their money back very soon. What’s worse, people probably actually paid to eat dinner with Mr. Inafune, and had to expense even more money to travel to him for the “pleasure.” I don’t know why game developers like Inafune exist, or believe that it’s completely acceptable to fail the audience that they made overt promises to. It’s not pragmatic, and it’s totally insane.
However, the gaming industry will live on. I hardly doubt that the same can be said about Inafune though…As he has burned every bridge he had with Capcom, and is on a small patch of land alone, as his studio will most likely never see another backer help create future projects. The best advice I could give to Inafune is this: Finish your fulfillment rewards, kick some money back to your fans no matter how long it takes, and bring on partners next time for your new project no matter what it is, and hire a human resources agent to screen your employee’s next time. Then, you’ll have a much more successful campaign.
And with that said, what´s your take on this matter? Let us know your thoughts in the comment section down below!
Robin Ek – Editor
This is a personal opinion of the writer, and it doesn’t necessarily represent the other writers (nor The Gaming Ground´s) opinions.
The Gaming Ground
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