Berlin, Germany – March 27th, 2017 – inbetweengames, an independent developer, today announced that after only 5 days it has reached the initial €15,000 target, for its tech-noir tactics game, All Walls Must Fall. The crowdfunding campaign on Kickstarter has now unlocked it’s first stretch goal of €20,000, with the introduction of Vandalism!, featuring an extended cover system, more destructible objects, the ability to knock down walls with the cybernetic fist, and a pulsating Acid Techno track from Jukio Kallio (Nuclear Throne and LUFTRAUSERS).
“We are ecstatic to reach our initial funding goal for All Walls Must Fall, in the first five days and would like to thank every backer that has belief in our vision, so we can turn this into a reality,” said Jan David Hassel, Designer of inbetweengames. “We are excited about pushing our vision for All Walls Must Fall further, with the announcement of two stretch goals of Vandalism! And Act 2: West Berlin”.
Further stretch goals unlocked include the unlocking of Act 2: West Berlin to the closed alpha if the Kickstarter campaign hits €75,000. The introduction of Act 2: West Berlin, will double the campaign length, introduce Alev – a cyber-warrior, who represents the present and whose brand of time manipulation revolves around the present, with the abilities to FREEZE (where the world stops moving but Alev can still act) and SPLIT (where an avatar copy repeats the first set of Alev’s actions. while she performs a second). Like all agents, she also is an expert with UNDO.
With a sleek cyberpunk aesthetic and pulsating electronic soundtrack, All Walls Must Fall is scheduled for launch on PC, Mac and Linux, All Walls Must Fall combines classic turn based gameplay with a heavy emphasis on music, inspired by the likes of X-Com, Syndicate and Rez.
In the world of All Walls Must Fall, the Cold War never ended. For 150 years, both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching breaking point, as a rogue nuclear strike has been ordered that will send the world into turmoil. Both sides have scrambled to send agents back in time to find the person behind the order in the hope they might prevent it. If they fail, the whole world will turn to ash, forever.
All Walls Must Fall is an isometric tactics game where action happens to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined using a bespoke system developed by inbetweengames, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces.
In early summer 2015, we were 4 developers still employed at YAGER in Berlin, where we were working on Dead Island 2. Then we got the news that Dead Island 2 would be cancelled. It didn’t take us long to realize that most of us would wind up being made redundant from YAGER as a result. So we decided to jam for Ludum Dare 33 to cope with the situation somehow and made The Mammoth: A Cave Painting.
After years working in the AAA mines and seeing our work cancelled for the altar of money we figured it was time for us to try something different. So we decided to take a leap of faith and form our own indie team to make the kind of games we wouldn’t get the chance to make otherwise. Now we’re working on All Walls Must Fall – A Tech-Noir Tactics Game and the game will soon be releasing as a closed alpha. After that we intend to take the game into continued open development.
Jonas “O.J” Ek
The Gaming Ground
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