SBK Team Manager, the follow-up to SBK Official Mobile Game (based on the Motul FIM Superbike World Championship license), is being unveiled at Gamescom this week. In contrast to the previous entry in the franchise, SBK Team Manager will focus on the management side of the sport and will include the 2018 season’s riders, teams, bikes, and circuits in stunning 3D.
SBK Team Manager is a detailed simulation that will teach players how a racing crew actually works – and how difficult it is to manage mechanics, riders, and data. Hiring the best riders is not enough: To win, players also need a solid team in the pit lane!
The game will allow Superbike aficionados to lead their teams to victory through strategy and teamwork beyond the track. Players will get to build their own teams (complete with custom colors and logos), hire the best talent, sign sponsorship deals to secure funding – and even choose their favorite bikes from the seven manufacturers competing in the 2018 Superbike World Championship (Aprilia, BMW, Ducati, Honda, Kawasaki, MV Agusta, and Yamaha).
Breaking new ground on mobile, SBK Team Manager will be the very first 3D Superbike management sim for smartphones and tablets.
The gameplay is divided into 3 phases:
Team Management: Including budget, staff, and sponsors.
Pre-Race: Bike setup during practice and qualifying sessions.
3D Live Racing: Real-time race monitoring; interact with riders through the pitboard and via tactical interface.
With realistic 3D graphics and exciting Live Races, SBK Team Manager will cater to both Superbike racing and management simulation fans wanting to go beyond the simplified 2D visuals and text-based interfaces found in most management simulators. The game is due in Fall 2018.
PRICING and AVAILABILITY
SBK Team Manager is set to launch in Fall 2018 on iOS and Android. Pricing is yet to be determined.
ABOUT THE DEVELOPER
Founded in 2006 and based in Milan with offices in Rome and Miami, Digital Tales develops racing and action-adventure games based on a proprietary cross-platform C++ framework and third-party engines. In addition to collaborating with established developers and publishers, the studio has self-published chart-topping, award-winning mobile games, such as Ducati Challenge, Battleloot Adventure, and SBK Official Mobile Game, totaling over 40 million downloads worldwide. To learn more about Digital Tales, please visit https://www.dtales.it/gaming/en.
Jonas “O.J” Ek
The Gaming Ground
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