Press release:
TORONTO, CANADA – September 17, 2019- UDX Interactive’s debut artificial intelligence RPG “Wheel of Fate” completed its Kickstarter goal of $25,000 CAD in less than 24 hours, the game studio announced today.

“We believe that because we introduced a gaming concept so unique and robust that our backers were fully on board with us from the start,” said Daniel Vivona, CEO and co-founder of UDX Interactive.

“With this funding, we intend to expand on what already exists and bring and endless amount of possibilities to Wheel of Fate. We won’t let our fans down.”

Wheel of Fate’s Kickstarter campaign will run until October 17, 2019 for additional funding, with the title slated to launch Early Access in Q1 2020.

A list of rewards for backers can be found on the page’s “Rewards” section, which range from a copy of the game at launch to merchandised products to a studio visit with the team.

Designed by Mass Effect 2 veteran Miles Holmes, experience the journey of a lone adventurer who reawakens the mythical Wheel of Fate in the world of Providence, which in turn, brings the army of Fateless back from with it.

In Wheel of Fate, players are tasked with defending Kismet’s Falls as the region’s protector from Fateless sieges by implementing the game’s unique Active Response Battle system (ARBs).

Using billions of gear combinations, players are given the freedom to customize the region’s buildings, craft weapons and armor to protect themselves, and explore procedurally-generated dungeons.

A full list of features includes:
– Artificial Intelligence Wheel adapting the world to player choices
– Strategic turn-based combat with initiative turn system
– Active Response Battle system allows for engaging turn-based combat that keeps players on their toes
– Procedural Dungeons that adapt to the wheel spins
– Build and customize homes in the lore-rich region of Kismet’s Fall
– Manage and defend Kismet’s Fall as the protector, upgrade buildings and prepare for sieges
Rich story that ties actions to the outcomes of fate
– Craft items, weapons, and armor to head into battle
– Billions of gear combinations to build a character in any way

About Wheel of Fate
Some people call it luck; others call it destiny. But on the world of Providence, Fate’s presence was felt everywhere. Fate is the central force that combines Creation, Destruction and Change; which brought the universe into existence.

That is until the Affliction appeared. Born out of people’s disbelief, the Affliction cut off living beings from Fate’s influence, turning them Fateless. The Fateless were defeated in the Zodiac War, but the world was cut off from Fate’s influence as the Temple, the Wheel and the Avatar of Fate vanished into thin air.

One thousand years later, Fate, the Zodiac War and the Fateless are nothing but legends, mostly forgotten. But when a lone adventurer reawakens the Wheel of Fate, the legends of old become true.

The nearby village of Kismet’s Fall becomes the center of the world as all the races of Providence converge on the sleepy backwater. The Fateless are poised to reclaim the world that had evaded their grasp. All the stands between them and victory is the adventurer, also the protector of Kismet’s Fall as well as the Avatar of Fate.

About UDX Interactive Inc.
UDX Interactive is an independent game studio located in Vaughan, Ontario. We decided to craft games that we love to play. To achieve that, we believe individuals need the right balance of expression and team goals to create passion.

Rewarding passion translates into motivation. With motivation and passion balanced, the best games can be created. Taking the best games then engaging the players early and often in development, builds a community. An engaged community playing together is what we define as being successful. At UDX, we want to be successful.

We are a company that crafts games we love to play. We’re passionate about original games that are made by players, for the players. Our team consists of

experienced individuals that love gaming and as a company, we are committed to building a community. Our motto is to “Think Inside Out”. Thinking outside the box is not enough.

We want to take what exists in the world and transform it into something entirely fresh. We are innovating our games in ways that haven’t been done before, while still using game mechanics that are familiar.

Wheel of Fate is a turn-based RPG, innovating in the role-playing genre by playing with the probability of outcomes (i.e. a dice roll), and incorporating it into your entire world and story, creating a uniquely dynamic experience.

tgg author avatar jonas ek
Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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