Press release:
SEATTLE – August 29, 2023.
Polyarc, the acclaimed studio behind the “Moss” franchise, today revealed the first gameplay footage from “Glassbreakers: Champions of Moss“, its new 1v1 real-time battler, during the Glassbreakers Showcase to celebrate the game’s Meta App Lab Early Access release.

Players using Meta Quest 2 can now search for Glassbreakers on the Meta Quest store and download the game for free. Steam players with Meta Quest 2, Rift, Valve Index, and HTC Vive can add Glassbreakers to their wish lists for its Steam release later this year.

“More than seven years ago, as we were captivated by the possibilities of virtual reality and envisioning the types of games we’d want to play and share with our friends, the concept of Glassbreakers was born,” said Tam Armstrong, CEO and co-founder, Polyarc. “Creating compelling worlds with memorable characters to connect with is core to what we do, and Glassbreakers gave our team the opportunity to combine all of that with their passion for competitive gaming. We cannot wait to grow this game with our players, and it’s our hope that they’ll form connections not only with their favorite Champions, but with others in our Glassbreakers community as well.”

In Glassbreakers, players reach in and choose their combination of three Champions from a growing roster of the most heroic, villainous, and notorious inhabitants from the world of Moss. Each Champion has their own unique abilities that complement the others on their squad and match up against the opposition in a myriad of consequential ways. Players can face off with friends in private games or match with similarly skilled players in the community—either way, they won’t know which Champions are on the other side until the battle begins. Every game presents its own unique opportunities and challenges as ever-changing squad combinations, board objectives, and playstyles bring endless variety to this exciting game of tactics, magic, and power.

In today’s Glassbreakers Showcase, Polyarc developer Barton Slade competed with Cas from Cas and Chary, while developer Danny Bulla battled Brady of BlitzVR in two exciting games to reveal a first look at Glassbreakers gameplay. Each game had its own unique feel, demonstrating how different squad combinations and playstyles, as well as physical presence in the arena, can impact gameplay in this immersive battler.

“Because this is VR, we literally place the opposing player across from you which brings a deep sense of immersion and competitive spirit to Glassbreakers that you can’t experience in other games,” said Chris Bourassa, design director, Polyarc.

“When you play Glassbreakers, there’s an added level of strategic gameplay that needs to be considered as you can see in real-time where your opponent is looking, what Champions they’re grabbing, and where they are moving them. It really brings real-time gaming to another level.”

In addition to the gameplay reveal during the Glassbreakers Showcase, Polyarc Art Director Corrine Scrivens and Design Director Chris Bourassa provided insights and a behind-the-scenes look into the game via Dev Talks (Glassbreakers Overview, Strategic Game Play, and Customization) and Champion Spotlights, which highlighted a variety of Champion characters and their unique abilities. The game will release with seven Champions, and more will be introduced on a seasonal basis as part of the live games service.

Glassbreakers is now available on Meta App Lab for Early Access. Players can jump in between August 29th and September 4th to participate in the first-ever Bonus XP Event where they’ll be rewarded with tokens for skin dyes, unique player masks, banners, and crests. The expansive customization sets offered in Glassbreakers allow players to express their personal style and make their squad distinctly their own.

To stay up to date on all the latest, follow Glassbreakers on Twitch, Twitter, TikTok, YouTube, and Instagram or visit the official website.

About Polyarc
Polyarc, located in Seattle, was founded in 2015 to explore the energizing and momentous creative possibilities of virtual and augmented reality, and to champion a culture where deep collaboration, creative expression, and high player value are at the forefront of every innovation. Polyarc self-published Moss in 2018 which ranks as one of the top-rated VR games of all time and has received more than 100 global industry awards and nominations. Its critically acclaimed 2022 sequel, Moss: Book II, has won multiple major industry awards including The Game Awards’ Best VR/AR Game and the VR Awards’ VR Game of the Year. Polyarc’s team is made up of talented developers with deep experience working on well-known, AAA franchises such as Destiny, Halo, Red Dead Redemption, and Guild Wars. https://www.polyarcgames.com/

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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