In “ICEY” you slice and dice your way through a swarm of enemies with your new waifu “ICEY”, and with a very simple storyline (the bad guy at the end of the game needs to die all while this is all just in a dream), you are sent off to one hell of a 2D side-scrolling action slaughter fest. Well, I think you get the idea. So let’s jump straight into the actual game itself shall we? As I was saying. Working the level design with this where one end screen doesn’t match up to the next in any way what so ever, but as all of it is just a dream that ties it all in together, that works much better than one would think.
Before moving on with my review though, I have to admit that I made a mistake while kicking-off with “ICEY”. You see, when I was given the choice of whether I want a harder experience, I said yes. So any difficulty that I make mention will be because of that. Why did I do this? All I remember thinking when starting the game was “yeah okay bring it” and they did just that. A cybernetic side-scrolling brawler dystopian future with some platforming all wrapped in an anime style, what isn’t there to love?
On top of this is a fairly nice progression system where the player gets to purchase upgrades on what they see as important. Money is earned by thrashing evil machines and also there are hidden crates to be found that give a little boost. These upgrades range from greater health, shields, new attacks, and increasing attack power.
Other than that, you can refill your health by removing power cores from defeated enemies just before they blow up, but there are almost always a number of smaller machines to quickly take out. However, the range of how easy they get taken out differs, and some are just really nasty to do this. To avoid damage the player uses a dash, keep in the air, and sometimes doing a calculated risk of using their shields. Nevertheless, sometimes this just isn’t enough to avoid taking massive damage.
There are special combinations or enemies that sometimes they will have their rotation on in just the perfect way where the player gets caught in a deathtrap. Nothing that can be done, “ICEY” just keeps getting bounced in the air over and over again just before the player can take control over her. Adding that knockback and temporary invincibility just isn’t a thing that exists. Making it a lot more difficult, and outright frustrating at times, but then again, this may just be something that comes with playing the game on the hard mode.
Guiding the player through the entire jumble of what are levels is a single narrator. Getting through the game just doing what the player is told to do, while at the same time there is a dialog for when the player does the opposite. This narrator can at times be funny or helpful and other times just annoying, but they do make an interesting addition. With this, it does add a number of questions that I may have to go back into “ICEY” once more just to answer them.
So, all in all, “ICEY” is with no doubt a really great and fun 2D side-scrolling action game. So if you’re into games of this kind and just happens to own a Nintendo Switch console, then you should give “ICEY” a chance for sure.
+ Tight fluid combat
+ Music and sound effects were on point.
+ Some good story moments
+ The game can be rather difficult at times
+ Very in-depth combo system
+ Upgrade system is a nice touch
+ ICEY’s visuals and artstyle is very beautiful
– Upgrade system doesn’t give any real information (damage produced, or increased by)
– Narrator can be a bit annoying at times
– Death traps can happen (maybe due to the chosen difficulty)
– Far too short of a game
ICEY is a hack and slash at its finest in basically every way. Furthermore, the game offers a combo system that is worth mastering, a very intriguing art style, and a difficulty that when the player dies, it is generally their fault. I mean sure, while there are times that I wished that I could turn off the narrator, it does make me want to play again to do the opposite of what they are telling me to see what happens. So, all in all, ICEY is a game that I know I will be returning to, and look forward to her next adventure.
Developer: FantaBlade Network
Format: Nintendo Switch
Genre: 2D side-scrolling action
Release date: 2018-05-31
Spent time: +6 hours
Average grade internationally: 68.33% via Gamerankings.com
PEGI age rating: +12
Price: 9,99 USD via the Nintendo Eshop
Robin Ek – Editor
The Gaming Ground
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