In Playdead’s adventure puzzle/platformer “Inside” you get to escape your way through the game to get your freedom, and that is something of which “Inside” actually managed to pull off while so many other mediums failed at doing just that (I don’t just mean in games but all media as well).

inside november rain

Inside’s weather visuals is just as impressive as the rest of the game. Furthermore, the weather visuals also help to inject even more tension and excitement into the game.

Furthermore, it takes a whole lot of talent to tell a story without any words at all. That’s right, “Inside” is only using its atmosphere that surrounds the world to piece together what is going on. This is something that gripped me from the beginning of the game, from the first time that I died. I really wanted to know just what was going on.

inside bad doggies

Inside’s atmosphere is absolutely stunning and amazing, don’t get too blinded by the game’s visuals though. You see, there are a lot of horror and monsters who wish to do you harm in the game.

Well, that’s just how the game is played. I mean, it’s very straightforward, as all you have to do is run, jump and use the action button. However, the actions that are needed to be done here constantly changes with new mechanics all of the way to the end of the game. So some of the things that need to be avoided at the beginning of the game radically changed into to something else entirely later on in the game.

inside hanging around

There are quite a few challenging puzzles to be found in “Inside”, and most of the time you got the solution to the said puzzle just right in front of you. However, a few puzzles are more time-consuming then they are hard.

The controls are as responsive as they need to be (if you die or mess up it’s all on you, not the game), most often when I died from the environment it was because I didn’t see something. While there is no music, and this is something that I would dock points from in a game, music would take away some of the ambiances.

inside submersible

Yes, there is actually a handful of different vehicles that you can use in-order to advance even further in the game.

Especially as there are points in the game where you need to hear things that are happening around you and music would muffle that out, especially how faint those sounds can be until it is too late. Nevertheless, “Inside” is with no doubt a worthy spiritual successor to Playdead´s “Limbo”. Truth be told, the only con that I could think of when it comes to “Inside” would be the fact that some puzzles are more time-consuming then they are hard.

inside the fine art of controlling zombies with your mind

I find it to be rather impressive that “Inside” manages to tell an interesting and exciting story without using any words whatsoever.

So, all in all, I have to say that “Inside” is a really great, entertaining and creative adventure puzzle/platformer. Simply put, if you enjoyed “Limbo” (or puzzle/platformers in general), then you’re going to have a blast with “Inside” for the Nintendo Switch for sure. Here’s some word of advice though, patience and observation is the key to success in Playdead’s “Inside” (you will understand what I mean by that once you start to play the game. You can thank me later).

Pros:
+ The atmosphere is amazing
+ Alone in a crazy world
+ Storytelling done without words
+ Difficult puzzles where the answer is right in front of you
+ Constantly changing up game mechanics

Cons:
– A few puzzles are more time-consuming then they are hard

Gameplay: 4/5
Graphics: 3.5/5
Sound/music: 3/5
Controls: 4/5
Replayability: 4/5
Story: 4.5/5

tgg grade 4 out of 5

Verdict: 4/5
Moving through Inside, and seeing how few things will actually kill you, instead most game overs you are taken alive really sets something different. The entire time you are trying to escape what would be a post-apocalyptic world. That keeps making you ask just what is going on, and what has happened to the people in this world. So if this sounds good to you, then you should love what “Inside” has to offer.

Title: Inside
Developer: Playdead
Format: Nintendo Switch
Genre: Action/Adventure/Platformer
Resolution: 1680 x 1050
Release date: 2018-06-28
Difficulty: Normal
Spent time: +6 hours
Average grade internationally: 90.67% Gamerankings.com
PEGI/ESRB age rating: PEGI 12+
Price: $19.99

Credit:
Robin Ek – Editor

P Albert
The Gaming Ground
Twitter: @ThatDamnedGamer

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