“Sword Legacy: Omen” tells the tale of adventurers in a mythical Britannica, before King Arthur arrives on the scene. The game itself is a mixture of (fairly) free roaming exploration, turn-based fighting, RPG and a sprinkling of visual novel style story telling.  Speaking of story, “Sword Legacy: Omen” tells the story of the adventures of Uther and his misfit band of comrades, who are attempting to solve the mystery of why a lot of his friends have been bumped off in a rather pointy manner.

sword legacy omen just another day on the job

“Sword Legacy: Omen” offers lovely graphics with a lot of details and visual charm (that’s also why it’s a darn shame that the game’s music is so tame).

Initially starting at the top of a flight of steps, accompanied by the magician, Merlin, you need to solve a few simple tasks to “recruit” your first two characters.  Once done, you have your first fight against a lone soldier, and then the story really starts.

When you aren’t fighting, you can move and collect things to your heart’s content.  However, as soon as one or more enemies appear, you then enter combat mode, where everything is controlled by Action Points (AP).  Each character has a different amount, which forces you to use your crew wisely. You can fight and move as much as you like, as long as you have the required amount of AP to do so.

sword legacy omen fight night

The movement is smooth, and there are a lot of items to collect in “Sword Legacy: Omen”. Furthermore, the game offer’s one hell of a challenge as well.

Sword Legacy: Omen’s fighting is turn-based, with each of your characters taking it in turns to fight and move – as does your enemy.  You have an array of offensive and defensive items at your disposal (depending on what you collect), but most still use AP (action-points).

sword legacy omen the inventory screen

This is what the inventory screen looks like in “Sword Legacy: Omen”.

You can move collected items around in the inventory and assign skills and equipment to each character (which can be changed either in the inventory screen or by clicking on a character’s icon in the main game area), and then by dragging and dropping items around as you see fit.

Selecting characters can be done by either clicking on their icon or their character in the game-play area. The movement is performed by clicking on a square and watching the character walk over to the required position, while attacking is performed by clicking on your enemy.  It’s all quite easy to get the hang of.

It all works rather well too, giving a good sense of accomplishment when you reign victorious, especially when you witness a slow-motion fatal blow. So once a given section is completed, you are presented with the map of Britannica, and  the path to your next destination.

sword legacy omen its a map from britannia

This is what the world map of Broken Britannia looks like (that’s where the story of “Sword Legacy: Omen” takes place).

The in-game graphics are lovely – animation and movement is smooth with characters having a similar style to those from “Gigantic”.  You can zoom the camera in a bit, but not rotate it.  There is certainly a lot of detail in everything – from your characters to flames flickering and beheaded people with plenty of blood around them.

The visual novel section doesn’t have the same visual flair though, and can only really be regarded as bookends for the different levels.  The characters are nice enough, but don’t really compare to their in-game versions.  The speech (in text form) is a bit anachronistic, and feels a bit out-of-place at times.

sword legacy omen the visual novel bit

This is what the visual novel aspect of “Sword Legacy: Omen” looks like in-action.

The game’s music is the standard dramatic fair, and sound effects are limited to character grunts and fight noises. The introduction is narrated, but that’s all. So for SLG fans who want a challenging game with a strong story, set in historically dubious era, then ” Sword Legacy: Omen” will be a sure purchase with no doubt.

However, if you are new to the genre, or want something a bit more light-hearted (and with less blood), then this may not be ideal.

+ Lovely graphics, with lots of detail
+ Movement is smooth
+ Will certainly be a challenge
+ Introductory story is voiced
+ Many, many fine things to collect

– Music is the usual standard forgettable dramatic tune
– Language used is a bit too anachronistic
– Some cut scenes can’t be skipped
– Characters in the visual novel aren’t as well-defined as their in-game variants
– Could have done with voice acting for the characters, beyond the character selection noises
– May be a bit too complicated or gory for some

Gameplay: 4/5
Graphics: 4/5
Sound and music: 3/5
Controls: 4/5
Replay value: 4/5
Story: 4/5

tgg grade 4 out of 5

Verdict: 4/5
For fans of SLG type games, “Sword Legacy: Omen” would certainly be worth looking into. Especially as the graphics are lovely and the gameplay is challenging. So for those who like to keep things simple (or perhaps if the price isn’t quite right), alternative games may be a more suitable choice.

Title: Sword Legacy Omen
Developer: Firecast Studio/Fableware Narrative Design
Format: PC
Genre: RPG/Turn-based strategy/Adventure
Resolution: User defined
Release date: 2018-08-13
Difficulty: Challenging
Spent time: +3 hours
Average grade internationally: N/A Gamerankings.com 
PEGI age rating:
Price: 17.99 Euros via Steam

Robin Ek – Editor

tgg author avatar David Lucas
Nicholas Kingsley
The Gaming Ground
Twitter: @sku_te

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