Press release:
AACHEN, GERMANY, June 18, 2024.
The Aachen-based (Germany) indie games developer tobspr Games today announced with great happiness and excitement that their factory-building automation game “Shapez 2”, is coming to PC via Steam Early Access in Mid-August (2024).

“shapez 2” is a top-down factory-building game where you extract and process geometric shapes. Each shape is its own set of building-blocks that your factories can take apart, stack, paint and put back together in unique ways. Build and automate to produce distinct shapes and solve the production challenge of each goal.

In the latest dev blog, the Founder and CEO of tobspr Games Tobias Springer said that “The game is in great shape with so many improvements over the first that the original shapez now feels more like a prototype for shapez 2.” Springer also commented “We’ve set ourselves a very high quality standard, so to ensure we meet this, we have invested a lot of time in optimizing shapez 2’s user interface, onboarding and tutorial and more to make sure players have a smooth experience when playing!
shapez 2

Here is a feature list that will be present at the Early Access release:

Multi-layer factories

Trains

New research system

Fluids

Blueprint library & toolbar

Lots of quality of life improvements

Crystals

Pins

Multiple progressions

Customizable map generation

Mirrorable buildings

Platforms

Undo/redo

And so much more!
shapez 2

###

For more information on the development of shapez 2, check out the Steam Developer Blogs: https://store.steampowered.com/news/app/2162800.

Related links

Official website: https://tobspr.io/

Steam Store page: https://store.steampowered.com/app/2162800/shapez_2/

Discord channel: https://discord.com/invite/bvq5uGxW8G

Press kit: https://impress.games/press-kit/tobspr-games/shapez-2

Twitter: https://twitter.com/tobspr

Reddit: https://www.reddit.com/r/shapezio/

About tobspr Games
tobspr Games is an independent game development studio from Germany that was founded in 2018 by Tobias Springer. The company began as a hobby with a focus on webgames: the studio’s first game was a tower defense game called “YORG.io”. After it became clear that a much larger player base could be built on Steam, the concept switched to a hybrid approach: demo on the web and full version on Steam.

Since the success of shapez the focus is now 100% on Steam. The team behind the studio continues to expand as it concentrates on shapez 2.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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