It seems like the Deus Ex fans are more than pleased at the moment.  And i can´t blame them really. As Square Enix has unveiled the very first trailer for the new Deus Ex game “Deus Ex: Mankind Divided” (for Windows, Xbox One and PS4).

The year is 2029, and it´s been two years since the events if  “Human Revolution” unfolded. The world is now in an even worse state than it was the last time that we saw it.

In the world of “Mankind Divided” apartheid is now a every day thing, and people can hardly walk outside anymore.

However, there is light and hope to be found in this darkness though. As Adam Jensen makes his return in “Mankind Divided “.

And Jensen will once again become a part of the Interpol-funded task force (which would be a organisation that hunts down augmented terrorists).

deus ex mankind divided

Yep, Adam Jensen makes his return in “Deus Ex: Mankind Divided”. And he want´s redemption!

That´s great of course. But i sure hope that “Deus Ex: Mankind Divided” won´t be anything like “Deus Ex: The Fall” (ios 2013, PC March 2014). As it was a real disaster.

No, i would love to see a REAL sequel to “Deus Ex: Human Revolution” (originally released back in 2011). And that´s the vibes that i´ve felt when i watched the trailer for “Mankind Divided”.

I also had a retro flashback from “Deus Ex 1” (which was released in June 2000) and “Deus Ex: Invisible War ” (released back in August 2004).

I think it was because of the robots and the environment in the trailer. Anyhow, this is what David Anfossi, (Eidos-Montreal’s head) had to say about “Deus Ex: Mankind Divided ”

“For 15 years, Deus Ex has been a point of conversation across the games industry and beyond, whether the topic is the franchise’s unique gameplay or topical narrative focused on advanced biotechnology and human augmentation,” 

“What began with Deus Ex: Human Revolution goes to a whole new level in Deus Ex: Mankind Divided, diving even deeper into this discussion and, in turn, offering fans an all-encompassing experience, one which will challenge their skills as players and emphasize decision-making based on real world topics.” David Anfossi, Eidos-Montreal’s head

Source:
Gameinformer

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Robin “V-Act” Ek
The Gaming Ground
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