We are very happy for the chance to interview the veteran game developer Ken Levine to discuss some of the controversial topics have been surrounding the gaming industry lately, “Are games harmful to society?”, “Are Gamers dead?” or “Do games need to grow up?”. He is the mind behind some greatly successful and iconic games such as System Shock 2,..... Read more
Just recently I had the chance to do a Q and A interview with the freelance artist/Gamer/Cosplayer Kay “KayBear” Thomas (she´s from Atlanta, US). And we talked about everything from cosplay, games, conventions to haters and racism in the cosplay scene. So this would be our full interview with Kay, please enjoy! Robin TGG Perhaps we coul... Read more
I had the nice pleasure to do a Q and A interview with Ink Stains Games a couple of days ago, about their upcoming Spaghetti Western hand-drawn Top-down shooter/stealth game “12 is Better Than 6” (show the game some love on Kickstarter!) And this is what the development team had to say to us. Robin TGG Would you be so... Read more
Just recently I had the chance to do a Q and A interview with Robert Targosz (Founder and CEO of Bent Vector Studios Inc). So we talked about everything from Bent Vector´s upcoming Multi-player Stealth action game “Oxygen” (which is set for a 2016 release to Windows, MAC, PS4 and Xbox One), Half-Life 3, old-school Gaming memories to advice for peop... Read more
We’ve been fortunate enough to have an interview with Thierry Van Gyseghem, Lead Animator at Larian Studios to talk about Divinity: Original Sin 2, his role in-game development and the Lizard and Undead races. Jack TGG: Tell us about what was your role in the first Divinity: Original Sin and what parts of the game you worked in. Thierry: Divinity:.... Read more