I don’t know if you guys and girls still remember it, but way back in November of last year (2020), we wrote about Super.com (an international video game publisher and investment fund) and Orbit Studio’s (a Brazil-based indie games developer) upcoming retro-futuristic action-puzzle/adventure game “Retro Machina”.
Well, we were just informed by Orbit Studio and Super.com that they have just released a playable PC demo for “Retro Machina” via Steam:
“Publisher Super.com and developer Orbit Studio are thrilled to announce today a brand new playable demo for their retro-futuristic action-puzzler, Retro Machina. Set in a world hundreds of years from now that has long been devoid of humanity, Retro Machina puts players in the metal-shoes of a tiny robot as he searches for the answers to a great mystery —
“What the heck happened to the humans who used to live here?” Explore a beautiful world inspired by American futurist and social engineer Jacque Fresco’s art and help our plucky protagonist get to the bottom of things.
In this latest demo, players will get a glimpse into the city of Endeavor, a stunning metropolis protected from the outside world by an enormous glass dome. A host of mechanized workers keeps things in tip-top shape, but for whom?
And why? Take control of a plucky worker bot who has been tossed out of the city for being imperfect and must explore the ruins of a world chock full of mystery and adventure in his quest to return to Endeavour City. Take control of your mechanical kin and hack your way through five beautiful and unique biomes, solving puzzles, evading traps, and avoiding injury — or worse.” – Super.com and Orbit Studio
Nice indeed =) And “if” you like the “Retro Machina” demo, then I’m glad to inform you that the full version of the game is coming to PC in Q2 this year (2021). Furthermore, “Retro Machina” is also said to launch on consoles sometime this year.
As for here and now though, you will find more info about the game and its latest trailer further down the page =) And with that said, are you excited about the demo and upcoming full release of “Retro Machina”?
Let us know your thoughts in the comment section down below!
Key Features of Retro Machina:
Missing: Humanity — Endeavor City is dutifully maintained by a fleet of dedicated robot workers, keeping things in tip-top shape for their human masters…only, there haven’t been any humans seen in a really, really long time. It’s up to you to get to the bottom of this enigma and unravel the mystery of the missing humans!
Can’t Someone Else Do It? — Use your hacking abilities to manipulate and control your foes, changing them into helpful allies or turning them against each other! Some puzzles simply can’t be solved on your own, and there’s no shame in asking for — or simply demanding — help from electronic pals better equipped for the situation.
The Future is Bleak and Beautiful — Explore five hand-drawn and entirely unique biomes, including the abandoned Nucleonics Labs, the run-down Atomic City, the wet-n-wild (really, really wet now) Marine Nation, and the intimidating and mysterious Serendipity Mountain.
Inspired by the Greats — The world of Retro Machina is exactly what it says on the tin, taking inspiration from science-fiction greats like Arthur C. Clarke, Isaac Asimov, and the legendary futurist concept artist Jacque Fresco.
The Retro Machina playable demo is now available for Windows PC via Steam, with a full launch on PC, PlayStation 4, Xbox One, and Nintendo Switch set for April 7, 2021.
We are Super.com, an international video game publisher and investment fund. We’re here to help developers create, publish, and sell their games.
Our team consists of game developers, talented marketing specialists, and producers who have launched dozens of projects, as well as analysts, game testers, and experienced QA professionals. We’re all united by a desire to grow the industry and change it for the better.
About Orbit Studio
Orbit Studio is a game development studio based in São Paulo (Brazil). We are developing games since 2016 for PC, mobile, and consoles. Besides developers we are also players then we develop games that we would really like to play. Our main goal is to develop games that offer a unique player experience.
Robin “V-Act” Ek
Editor in chief
The Gaming Ground
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