Ahead of the release of “Overwatch“, “Battleborn” gets a super massive update including a new character that is free for either beta testers or season pass holders, there’s also character balancing and whole bunch of other changes and fixes.  It seems despite the player base dropping off since launch, Gearbox isn’t going to give up on “Battleborn” just yet.

It’s a shame to say that “Battleborn” has had a rather tough time from launch, despite having a massive roster, single player/Co-Op campaign and its crazy sense of humour; it has remained in Overwatch’s shadow. Personally, I quite like “Battleborn”. As it’s a pretty good hero shooter. So I’m happy to see Gearbox doing their best to support the game and giving players something to keep things fresh and interesting. Take a look at the changes below!

Patch Notes May 23, 2016

New Content:
– New Character
– New Skins and Taunts
– Hero Keys have been added

Mode & Map Changes:

We made a few changes to Incursion to prevent teams from snowballing to victory after defeating the first sentry. Now both teams get equal opportunities of lane pushing power at select times during the match. In addition, we added some extra power to the Thralls so that they help expedite team pushes.

Incursion:
– Empowered Minion Waves no longer spawn for a team after killing the enemy’s first Sentry. They now spawn for both teams every fourth minion wave.

Incursion Thralls:
– All Thralls, when captured, no longer target enemy players
– All Thralls no longer flinch when hit in the legs by players or minions
– All Thralls no longer get knocked off the map
– Thrall Crushers
– Now only attacks minions directly
– No longer charges
– New Skill: Has an area attack that destroys minions instantly and knocks up players (Usable once every 7 seconds)
– Thrall Guards
– Now only attacks minions directly
– New Skill: Targets a sentry with a mortar that deals heavy damage to the Sentry (Usable once every 10 seconds)

Overgrowth:
– Modified the sniper nests to prevent players from engaging the first sentry from across the map.
– Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
– Various level geometry changes to reduce collision issues.
– Fixed a rare issue with the central Thrall mercenaries not pushing.

Echelon:
– Shepherds spawn every fourth wave instead of after the first Sentry is destroyed.
– Various level geometry changes to reduce collision issues.

Characters:

Ambra:

Ambra’s Extinction Event provided unnecessary crowd control due to the large area of effect. We removed the slowing effect to allow for better counter-play options around her ultimate.

– Ambra’s Extinction Eventskill no longer slows enemies.
– Fixed an issue that allowed Ambra’s Scorching Strikesto deal extra damage.
– Fixed an issue that prevented stealthed targets from being revealed when Ambra’s level 6 Left Helix Augment, Agile Anomalyand level 2 Right Helix Augment, Solar Burst were active.

Boldur:
– Fixed an issue with the description of Boldur’s legendary gear.

El Dragon:
– Fixed an issue that allowed players to move bosses using El Dragon’s level 8 Mutation, Unbelievable.

Deande:
– Added a short cooldown to Deande’s Drop Kick to fix unintended vertical manoeuvrability.

Galilea:

Galilea’s desecrate was never intended to constantly apply crowd control or debuffs on enemies throughout the duration. We changed the augmentations to only apply the effects at the cast of the skill. This change now requires Galilea players to use Desecrate more effectively and allow some counter-play if players find themselves falling into the Desecrate. In addition, we made some fixes to her melee attack so Galilea is now moving like all other melee when attacking.

– Galilea’s level 1 Right Helix Augment, Calamitynow only wounds players when Desecrateis initially activated.
– Galilea’s level 4 Mutation, Bleak Quietnow only silences players when Desecrateis initially activated.
– Galilea’s level 8 Right Helix Augment, The Black Wind Howlsnow only increases her movement speed when Desecrateis initially activated.
– Galilea can no longer attack while sprinting.
– Fixed an issue that prevented Corruptionfrom damaging enemies affected by Galilea’s Desecrateafter selecting her level 1 Right Helix Augment, Calamity.

Kleese:
– Fixed an issue that allowed Kleese’s Energy Rifts to replenish Sentry shields in Incursion.
– Changed Kleese’s HUD to use a jump meter instead of an ammo counter.
– Fixed an issue that allowed Kleese’s Shock Taserto target stealthed enemies.
– Fixed an issue with Kleese’s Energy Riftdamage when both level 4 Left Helix Augment, Rift Network and level 6 Left Helix Augment, Bulk Savings are active.
– Fixed an issue that increased the cast range of Kleese’s Energy Riftsand Black Hole.

Marquis:
– Fixed an issue with Marquis’s level 2 Mutation, EyesEverywhere.
– Fixed an issue where Marquis’s ultimate Bindleblastdamage was not tracked properly after taking level 10 Right Helix Augment, exe.

Miko:
– Fixed an issue that prevented Miko’s Fungus Among Us from displaying the mushroom’s trajectory when primed.

Shayne and Aurox:
– Fixed a rare issue that allowed Shayne and Aurox to gain permanent health regeneration with their level 7 Left Helix Augment, Alone Time
– Fixed an issue that allowed Shayne and Aurox to use Tag Teamthrough friendly base barriers.
– Fixed an issue that allowed some projectiles to pass through Aurox.

Non-Player Characters:
– Fixed an issue where minions could become very difficult to kill after being affected by certain healing sources.

Gear:
– Character Legendary gear no longer uses randomized values.
– Fixed an issue that prevented players from acquiring the “Medical Nano-Colony” Legendary gear.
– Fixed an issue with the “Sentinel Reset Switch” Legendary gear.

Quality of Life:
– Added “Faction”, “Character Rank”, “Lore Challenge Completion” and “Unlock” sorting for Battleborn in the Command menu.
– Fixed a “Player Initialization Failed” error when users first attempt to sign in.
– Fixed a rare issue that prevented players from controlling their characters if they were modifying their key bindings when starting a boss encounter. (PC)
– Fixed a rare issue that resulted in black flickering on the main menu. (XB1)
– Fixed an issue where an incorrect skin would appear for the second split screen user in the post-match screen.

Match Making:
– Fixed an issue with matchmaking hosts that should reduce the number of connection failures. (XB1)
– Various improvements have been made to reduce the number of matchmaking failures. (PS4)

Audio:
– Added unique sounds for attacking Immuneand Overshielded
– Fixed an issue that allowed critical hit sounds to play against shielded players.
– Fixed an issue that occasionally prevented music from playing in Incursion.
– Various audio mix changes.

Localization:
– Various localization bug fixes.

And that’s all there is to the “Battleborn” May 23rd patch, so well done if you made it all the way down here!

Credit:
Robin Ek – Editor

tgg author avatar Sharn Daniels uk
Sharn Daniels
The Gaming Ground
Twitter: @SharnOfTheDEAD

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