Things ain’t exactly going according to plan for  Hifumi Kono ( the creator of the Clock Tower game series) and Takashi Shimizu (the director of The Grudge).

Because Playism Games horror game “Project Scissors: NightCry” is really struggling on Kickstarter at the moment. I can see why though, because “NightCry ” needs to collect $300,000 (in total) within 5 days from now.

And at this time, “NightCry” has “just” collected a little bit over $161,000.

project scissors nightcry

Nightcry needs to collect $300,000 on Kickstarter in total to become a reality.

So i don´t know, it feels like mission impossible really. But sure, it ain´t over before it´s over. Me, i really liked the thought of a mix between “Clock Tower” and “The Grudge”.

As it sounded really good on paper, and the Kickstarter trailer caught my attention at least. And the Playism Games team is full of creative and talented people.

But even so, it´s going to take one hell of a miracle to save the “Project Scissors: NightCry” Kickstarter campaign…

About Project Scissors: NightCry:
Welcome to the Kickstarter for Project Scissors: NightCry, the latest game experience from veteran game director Hifumi Kono and co-created by film director Takashi Shimizu. NightCry started from Kono-san’s desire to return to his roots and create a truly terrifying horror adventure game. We need your financial support to make this a reality, though.

Kono-san and his team at Nude Maker are working from a humble office, trying to make it all come together. The creators involved, including Shimizu-san, are coming together for little to no money to make this game happen, just the way Kono-san imagined it.

That is how passionate and devoted this team is. However, unlike the past glory days of the Japanese game industry, point-and-click games are a genre no publisher likes to take a chance on nowadays. And it doesn’t help that Japanese publishers believe that the idea of a horror game without guns or weapons of any kind doesn’t have mass market appeal.

We did secure some funding for the mobile version, but it’s simply not enough to give you, the fans, the big screen (PC) experience we heard you requesting. Titles with original ideas and innovative gameplay, which have been the creative bedrock of this industry, have been largely pushed to the side in Japan.

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Robin “V-Act” Ek
The Gaming Ground
Twitter: @TheGamingGround

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