Our “Insomnia” interview with Studio Mono

Insomnia on Kickstarter

Press release:
Samara, Russia – May 26, 2016 – Studio MONO’s Retro-Futuristic RPG InSomnia has funded on Kickstarter. In addition, the campaign has also achieved four further stretch goals already thanks to the Unreal Developer Grant.

“From the moment we revealed our intention of revisiting Kickstarter, our incredible community came out in force. We’re humbled that so many of them have come back and help fund the last stages of development for InSomnia,” said Anatoliy Guyduk, lead developer at Studio MONO. “We are now in the twilight hours of our campaign and really excited to see what additional goals we can achieve together! If you’ve not already pledged, there’s still time and there’s some incredible rewards.”

InSomnia is dystopian vision, set in a murky, retro-futuristic style. The game takes place on a colossal, semi-deserted interplanetary space station. Having left their dying planet behind, this space metropolis, along with its inhabitants, has been moving towards the distant, ghost-like Evacuation Point for the past 400 years, where the descendants of the once great people hope to start over the history of mankind.

About Studio Mono
Studio MONO was founded in Samara, Russia in 2011 by Anatoliy Guyduk. With a core development team, they’re joined by freelance individuals from all over the world – including Malaysia, the U.S., Russia, the Netherlands and Ukraine – Studio MONO is a talented group of professionals who have been active in the world of game design for many years.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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