Press release:
Kortrijk, Belgium, July 18, 2019 – Belgian publisher Cronos Interactive and developer Not A Company have released a new gameplay trailer for their multiplayer drone combat game, “Hoverloop“.

Planned to launch later this year, Hoverloop will introduce the world to a new spectator sport dominated by the pilots of nimble remote-operated drone fighters.

The game is currently available on Steam Early Access and will release for both Steam and Xbox One in the fall.

The trailer takes a peek at the variety of decorations, guns, and powers available to the player to trick out their personalized vehicle. In addition to the weapons scattered around the map, players can equip a signature ability like the laser wheel or firebreath that are featured prominently.

Additionally, a multitude of hats, hover particles, and emotes let the player strut their stuff in the match and the winner’s circle.

Hoverloop is a multiplayer arena shooter that features customizable hover drones in high-speed combat. Players take their mechanized gladiators into a battle for glory across a multitude of maps and gametypes including modes like Deathmatch and wave-based PvE matches.

Both the drones’ abilities and appearance can be personalized to their owner’s preferences. Powerful abilities like death rays, invulnerable shields and teleportation let you pick your playstyle.

Key Features:

Customization: Pick your favorite customizable drone from a vast variety of materials, colors, hats, trails and emotes, paired with unique abilities like teleportation or death ray.
Combat: Obliterate your opponents with an arsenal of powerful weapons. Blow them up, stun them and punch holes in them with the machine gun.
Multiplayer: Play with up to four friends locally or eight players online (final version).
Arenas: Fight on a variety of maps across a wide array of game modes including Death matches and cooperative PvE modes against waves of AI.

Hoverloop is now available on Steam Early Access and will be releasing on PC and Xbox One in Fall 2019.

For more information, follow @CronosInteractv and @HoverloopNAC on

About Not A Company
Not A Company is a 2-man Belgian-based indie studio founded in 2017 amidst beer and fries. The studio was created by Philippe Mesotten, former VFX artist on games like LEGO Dimensions, LEGO Marvel Avengers and Divinity Original Sin.

They strive to create games that can be played globally, by a wide audience, on PC and consoles. https://www.not-a-company.com/

About Cronos Interactive
Cronos Interactive is the independent video game publishing arm of Belgium leading technology group Cronos. Cronos Interactive strives to provide a platform for local developers to gain visibility for their projects on a global scale.

Since 2017, the company has rapidly invested in the local interactive entertainment landscape and now operates promising studios such as Mantis Games, Not A Company, and the 1UP Belgium video game convention.

Hoverloop and Journey for Elysium are the first two projects currently in development under Cronos Interactive publishing stable.
https://cronos-interactive.be/

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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