Huge Calf Studios is launching their first title on Steam – a skiing themed, physics based puzzle game where you can build chairlifts, jumps, gondolas, drag lifts and bridges.

Press release:
Various locations, UK – 4th October, 2017 – Today indie developers Huge Calf Studios are releasing Carried Away, a skiing themed physics based puzzle game available on Steam. The game will be launched under the Early Access program and it will cost $8.99/€8.99/£6.99.

Filled with challenges, Carried Away flips the classic bridge building genre upside down. The game offers a smooth experience in which you will have to construct chairlifts, drag lifts, gondolas, jumps and bridges to help skiers navigate a range of mountain terrain.

“We want to thank the brilliant community that has helped us improve our game during the closed alpha period,” says Jonny, Will and Andy from Huge Calf Studios. “We have ambitious plans for the continued development of Carried Away.”

Obsessively designed, Carried Away contains over 50 levels (and counting) with different procedurally generated backdrops across themes such as the rolling foothills and jagged peaks. The game includes a level editor so you can experiment, create and then share your scenarios via Steam Workshop. As the development of the game evolves, the studio will continue to add additional features, levels and environments.

In 11 languages, gamers can enjoy:
● A skiing themed, physics based puzzle and construction game.
● Over 50 levels with various ski lifts, jumps and bridges
● Create and share your scenarios via Steam Workshop.
● Never miss a moment with in-game Instant replays
● Controllable skiers
● Regular feature and content updates

About Huge Calf Studios
Established in 2016 and working on our first release, our mission is to create games that present you with entirely new concepts, far from the tried and tested. At Huge Calf Studios, we’re young, naive and like to do things our own way. We make games that we want to play. We make our own decisions and our own mistakes. This allows us to do more of the stuff that made us fall in love with game development in the first place. To create, build and imagine something that, love it or hate it, provides an experience that makes the player think “I played something new today.”

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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