Press release:
The Poland-based video game publisher and indie games developer Madmind Studio are today very happy and excited to present some new info and a brand new trailer for their upcoming first-person survival horror game “PARANOID” (which by the way, takes place in the 1980s).

The game combines an extensive, psychological story with dynamic and brutal combat, and is planned to launch exclusively on Steam.

The game is designed with the next-gen hardware in mind, featuring raytracing and 4K resolution. The trailer is focused on introducing our protagonist – Patrick, showing his struggles with a progressing mental illness. The voices in his head grow ever stronger, affecting his behavior and pushing him towards the unthinkable.

About PARANOID

The game tells the story of Patrick Calman, a 31-year-old man who has lost his entire family under mysterious circumstances. His parents died violently, and his sister went suddenly missing. Trauma associated with the loss of his loved ones destroyed Patrick’s psyche. His own apartment became his prison.

One day Patrick gets a call, and the voice on the phone seems to belong to his sister. Thirteen years after the disappearance, she announces her comeback. To learn the truth about everything, Patrick will have to leave his secluded life, exposing himself to horrible experiences that will put him on the verge of madness.

Key features:

A dynamic and brutal combat system
Raytracing and 4k support
A constant struggle between paranoia and reality
Terrifying opponents
Drug abusing gameplay mechanics
A deep plot combining psychological horror with action and survival
A disturbing atmosphere that combines psychosis and surrealism
Realistic visual setting
Three endings depending on the style of the player’s gameplay
Cinematic cutscenes

About Madmind Studio
Madmind Studio is a game development studio created in 2016 by Tomasz Dutkiewicz. We are a team of game developers working for more than ten years in the video gaming industry. Our studio comprises veteran game developers who have worked on numerous AAA titles, such as Witcher 3, The Division, Sniper: GW2, Alien Rage, Enemy front, and more. The invaluable experience we have gained with these titles allows us to use this knowledge to translate it into high-quality titles and help and train new, passionate people who are just beginning their adventure with the gaming industry. At first, our studio only had nine people. The dynamic development of the company has allowed us to increase the number of employees. Currently, we have 25 employees employed. We are determined to create the best possible, visually stunning games with a unique atmosphere.

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Jonas “O.J” Ek
The Gaming Ground
Twitter: @TheGamingGround

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